Shadow of the Eternals, the proposed spiritual successor to 2002's Eternal Darkness, fell well short of its Kickstarter funding goal for a second time. Despite a more modest target of $750,000, the project attracted less than half that amount, or $323,950.
The crowdfunding campaign for Shadow of the Eternals, a sequel to Eternal Darkness, has been suspended, says Precursor games, the studio formed from the ashes of original developer Silicon Knights. Precursor says they'll "be re-launching the Kickstarter in just a few short weeks."
Seven months after the publication of an article about the troubled development cycle of his studio’s last video game, Denis Dyack is finally sharing his views on the article. Naturally, we have some thoughts about his reply.
Too Human developers Silicon Knights are "down to just a few employees", and have "sold off office equipment and game assets", according to a report on Polygon.
In November, a federal judge made the breathtaking order that all copies of Too Human had to be destroyed by its creator, Silicon Knights, as part of a $4 million judgment awarded to Epic Games in a nasty six-year suit-and-countersuit court battle between the two. We now see that this extended also to digital copies…
Bad video games are released all the time. A raft of factors conspire to influence the quality of the outcome. Maybe tight deadlines are to blame. Or maybe the problems include inexperienced developers, incompetent project management, impossible publisher requests, funding concerns. It’s a seemingly unavoidable fact…
Epic, creators of the Unreal Engine, has prevailed in court against Silicon Knights, creators of Too Human who sued Epic in 2007 over issues with the engine (basically that it was supposedly unfinished and sabotaged their work). "Case over. Jury finds for Epic on all counts," Epic's Mark Rein just Tweeted. The case…
The great Silicon Knights-Epic Games slapfight is at last underway in a courtroom, but already a judge has suggested that even if the maker of Too Human wins, it could lose. He's said that the damages up for grabs are $1.
Secondhand games have been the bread and butter of retail chain GameStop for years, and the target of publishers' ire for just as long. Many consumers prefer not to pay the new retail price (a hefty $60, for most titles) for every game they play, and the system of selling and purchasing pre-owned discs works well for…
Much has been made of a recent ruling adverse to Silicon Knights in its long-running lawsuit with Epic Games, the Gears of War maker whose Unreal Engine was to have been the guts of 2008 flop Too Human. Basically, a judge tossed out an expert witness for Silicon Knights; he was going to give his estimates of the…
Massive layoffs hit Too Human and X-Men: Destiny developer Silicon Knights last week, cutting the Canadian developer nearly in half after an unnamed publisher pulled out on a project the team was working on, the company told Kotaku.
A rumour on 1UP reckons that nearly 75% of the staff at Too Human developers Silicon Knights have been laid off, leaving only 25 at the studio which last worked on X-Men: Destiny.
X-Men: Destiny has been out on store shelves for a couple of weeks now, so for many of you this comes too late, but in case the New York Comic-Con gets you craving a little mutant-on-mutant violence, Multiple Fahey and his sidekick, Owen, are here to save the day with an untimely Gut Check.
San Francisco is a city long associated with rights movements, idealism, and rallies for peace, making it a useful backdrop for X-Men: Destiny. But Silicon Knights isn't planning on a Summer of Love when the game arrives this fall.
The San Diego Comic-Con is in full swing, making it the perfect time to parade out some ugly X-Men cosplayers, courtesy of Activision's X-Men Destiny.
With two Marvel superhero video games coming from Activision this fall, GameStop ransacks comic book continuity for fresh outfits to provide preorder customers of X-Men: Destiny and Spider-Man: Edge of Time.
Joining Aimi Yoshida as one of three new mutant characters in Silicon Knights' X-Men: Destiny, Grant is a jock hailing from Georgia whose only ambition is to become a football hero. He gets it half-right.
Game designer Denis Dyack, who labored on action game Too Human for years, thinks that social gaming is a bubble waiting to burst: "The trend that I see is it's probably going to be one of the biggest bubbles and explosions that our industry's seen in a long time and I think when it crashes it's going to crash very…