Shane Kim On MMOs: "We Haven't Been Able To Crack The Code"

Making an MMO can be hard » 7/29/08 7:30am 7/29/08 7:30am. You can put into developing not just the game, but the necessary infrastructure, only to launch it and have it die within weeks. Sure, Blizzard know how to do it, but few other developers have managed. Microsoft certainly tried, and tried twice (Marvel Universe, True Fantasy). They also…

Shane Kim: Japan's A "Long-Term", "Challenging" Market

It's hard to tell whether these quotes - from a recent interview Shane Kim had with - are genuinely new, or just pulled from a stock template Microsoft's had ready since 2002. Because when asked about how Microsoft are doing in Japan, their thoughts, etc etc, he says "We've been very realistic about our… » 6/13/08 7:00am 6/13/08 7:00am

Even Final Fantasy Probably Can't Save Xbox In Japan

Okay! Make-believe time. Let's say that Microsoft had a lot of money to burn. No wait, start over. Let's say that Microsoft was able to convince Square Enix to give it Final Fantasy as an exclusive. Like, Final Fantasy XIII is only on the Xbox 360 and wouldn't be on the PS3. Would large numbers of Japanese consumers… » 5/22/08 8:40am 5/22/08 8:40am