John Carmack said he's a reason id Software didn't become more like Epic. He doesn't regret his company's graphics tech no longer being a go-to system for the industry.
Ever walk into a room and get stuck on a table? No? How about in a video game? If so, Paul Wedgwood has a solution for you.
"I think we've put enough content out there for this game," Fallout 3's Todd Howard told Kotaku in Dallas last week, having finished offering gamers an unprecedented amount of content fot a single-player game.
Paul Wedgwood, fervent gamer turned bold game designer, believes he has identified the greatest experience a player can have in a video game. And he's determined to make it possible for us all to experience it.
Programmer extraordinaire John Carmack threw cold water earlier this week on the idea that id's popular free shooter can survive without charging some users something.
Splash Damage's 2010 squad-shooter Brink wowed our Luke Plunkett at E3. Here at QuakeCon, a public demo of the game wowed several hundred more people. The game defies easy classification. It's ambitious.
On this week's instalment of No Plans Watch: Bethesda's Todd Howard, speaking at QuakeCon 09 on the future of the Elder Scrolls series now that his company is officially done with Fallout 3.
Glimpsed from a distance QuakeCon's Bring Your Own Computer conclave looks more like something NASA related, than frag related.
The lead designer of Rage wants the driving parts of id's game to feel comfortable for shooter gamers. So, I asked, what's the road version of a headshot?
They told me their game demo would go at least an hour. Rage, three of id's top men told me, is a big game.
There are things at QuakeCon that draw your attention, like this moment I captured yesterday. This was a contest. Prize, unknown. And the winner... all of us?
Featuring disintegration guns that don't just evaporate Nazis, but their hats too, the latest iteration of Wolfenstein hits stores next week.
id Software's interest in iPhone games may have started out with the the company testing the waters, but moving forward the company plans to develop three lines of games for the platform.
If you couldn't make it down to Texas this year for QuakeCon 2009, you can still enjoy the fruits of id Software's labor. At least the low hanging iPhone fruit, that is.
id Software's upcoming Rage will be set in a post-apocalyptic world that some fans of Fallout 3 might find surprisingly familiar.
Stephen Totilo is live at this week's annual celebration of all things id: QuakeCon. The keynote is getting ready to kick off, so park your browsers on this page and follow along.