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John Carmack

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The EA E3 2008 Press Conference In Pictures

Well that was eventful, wasn't it? While my internet connection wasn't exactly there, I was side by side with Crecente throughout the entire EA press conference live blog, immortalizing the event in pictures. From Will Wright's Spore presnetation to the golfer with nicer legs than Tiger Woods, aging basketball players to id's Rage, if they showed it, I desperately took pictures of it, oftentimes cursing at my camera, the presenters, and Crecente under my breath. Here it is, all at once, all for you.


john carmack

id Has Plans For iPhone Gaming

In a comment filed to Slashdot, id co-founder John Carmack says that his company is looking at iPhone development. Sega's on board, as are EA and Gameloft, and it appears we may be seeing an accelerometer controlled Orcs & Elves if Carmack has his way. Although Carmack apparently didn't have nice things to say about iPod dev tools, pissing of Steve Jobs, he was up on iTunes distribution and its 70% royalty rate.

"The ability to distribute larger applications than the over-the-air limits and effectively market your title with more than a dozen character deck name, combined with the reasonable income split make this look like a very interesting market," he says. We're sure John can knock up a solid Doom 3 engine over the weekend if need be.

An App Store For iPhone [slashdot via GameSpot]


awards

2008 Tech Emmy Winners

CES isn't the only show in Vega$. The 59th Annual Technology and Engineering Emmy Awards wrapped up earlier tonight at the Venetian Hotel. The tech Emmys are awarded to individuals, companies or organizations for developments which are improvements or "so innovative in nature that materially have affected the transmission, recording, or reception of television." Last year, Sony snagged an Emmy for the Xross Media Bar and the DualShock, while Nintendo bagged one for the Dpad. John Carmack picked one up as well for the development of 3D software engines. This year? Hit the jump for those exciting results. (Hint: 2008 winners above.)
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a nice story

John Carmack Is Content With PCs

Maybe it's that we cracked open the eggnog a bit early this morning, but we're already feeling the holiday cheer. And maybe id's John Carmack is as well, who instead of whining about PC component manufacturers, operating systems, or, I dunno, an ache in his back or something, he seems fairly happy—content even—with life in the PC industry. More »

john carmack

DS Developing Better Than... Jaguar Developing

With Orcs and Elves, Doom creator John Carmack has made a DS game. Good for him. How did he like working on the DS? He loved it so so much. In his own words:

It was probably the most fun platform that I have personally worked on. The early consoles that I worked on (SNES, Genesis-32X, and Jaguar) had fun hardware and full documentation, but a lousy development tool chain... While there are a few nooks on the DS that aren't documented, they weren't things I cared about, so to me it was almost perfect. It is a shame that homebrew development can't be officially sanctioned and supported, because it would be a wonderful platform for a modern generation of programmers to be able to get a real feel for low level design work...

Yup, the DS is more fun to make games for than the Jaguar. Nice to see Carmack supporting the homebrew developers. Now if only the platform holders would...
GamesIndustry] [Image]

id software

Carmack Good At Coding, Making Rockets Explode

Longtime id programmer and technical director John Carmack is good at many, many things—writing and rewriting 3D game engines, typing up .plan files that read like moonspeak, and nearly being successful at simulating lunar landings. Unfortunately, Carmack and his team at Armadillo Aerospace are also quite proficient at blowing up aircraft on the landing pad, throwing them out of competition in the recent Northrop Grumman Lunar Lander Challenge. While the team was successful in getting its modular class rocket off the ground, an engine explosion ultimately kept them grounded.

Don't worry, no one was hurt, including Carmack. He'll still be able to put his typing skills to good use for id's upcoming Rage. You can read all about the harrowing, explosive experience at the official X PRIZE site.

Armadillo Aerospace Nearly Wins Northrop Grumman [X-Prize Foundation]


vacation

Carmack Codes On Honeymoon, And Every Vacation

John Carmack is one of those legendary industry legends who is known because he's ubertalented, but even more importantly, ubercrazy. Fellow id vet/wife Anna Kang fills us in on Carmack's exact level of geekdom:

The really funny thing is, for our honeymoon we had to ship two computers to the hotel so that he could work! It's one of the endearing parts about it. He can't be without his computer, because he just loves to code, so he must code every single day!
But this wasn't just an isolated incident. More »

i repeat

Carmack Does NOT Hate The PSP

John Carmack (above, not a recent picture) doesn't hate the PSP. Nor does he dislike the PlayStation Network. Just because Carmack is putting his mobile game Orcs & Elves on the DS and not on the PSP is meaningless! What's more, don't read anything into his company, id, not doing a PSN game. It's just worked out that way. id's Steve Nix explains:

John had actually thought about PSP initially, and then sort of started getting more interested in the DS — and that's not a knock on the PSP, it's just there were some interesting gameplay options for Orcs & Elves with the DS.
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blind eye

id Software Not Thinking about Unreal Engine 3

Doom creator John Carmack and id Software knows game engines. What's more, the Texas-based developer knows that even if loads of companies are using the Unreal Engine 3, there's no need to worry. id's new engine id Tech 5 is a true multi-platformer that can run at 60fps on the PS3, the 360, the PC and the Mac. Still, what does it stack up to the Unreal Engine 3? And does that mean less difference between the various platform versions? id Software's Steve Nix says:

I don't spend much time looking at Epic's current offering or what their product line is — we've always just done our own thing at id, so we don't spend too much time thinking about them...
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quakecon07

"Major News" Coming at QuakeCon Soon

Expect to hear some news in just a few from the QuakeCon Keynote. id Software CEO Todd Hollenshead and technical director and co-founder John Carmack will be taking the stage for the back-to-back press conference and keynote address.

"We look forward to QuakeCon every year as an opportunity to have a great time partying and playing id games with our fans," said Todd Hollenshead, CEO, id Software. "QuakeCon's continuing popularity is a credit to the dedication of our volunteers and grass-roots support of sponsors and exhibitors; and the fans' enthusiastic and passionate response to our big announcements is inspiring."

Check back to read the news and our interview with Hollenshead.


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id Bringing Orcs, Elves To DS With Orcs & Elves

id Software and EA Mobile announced today that they're bringing the id created first-person RPG Orcs & Elves to the Nintendo DS as well as bringing a sequel to the original O&E back to mobile phones. The games are currently in development at indie studio Fountainhead Entertainment and will ship before holidays 2007. It's all a bit dry isn't it? Still, it shows that id Software is committed to the two portable platforms in addition to pushing the boundaries of top tier gaming hardware. Plus, more DS role-playing games are a good thing, not bad. Full press release after the jump. More »

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Carmack's id Tech 5 Demo

GameTrailers just threw up this video from Steve Job's keynote yesterday showing John Carmack's demonstration of the new id Tech 5 game engine. Looks pretty amazing, though is it just me or did that outdoor area look an awful lot like a Motorstorm track?

john carmack

Carmack's New Engine Drives New Franchise

John Carmack is working on a new franchise that will use a brand new engine crafted by the developer, according to Id Software's Todd Hollenshead. More »

john carmack

Carmack On NASA's Proposed MMO

As far as geek gods go, John Carmack is right up there. Not only has he programmed games like DOOM and Quake, but he's also into engineering rockets. Real rockets. So when NASA announced that it will be developing a 3 million dollar MMO for the youth, game site GigaGamez sent Carmack an email. His response? More »

john carmack

Vista Leaves Carmack Cold

This week's quote-machine John Carmack has already voiced his opinion on the PS3 and Nintendo. And he doesn't stop there. Oh, no, in that long Game Informer sitdown, Carmack dishes up his feelings on Microsoft's Vista, saying: More »

carmack

Carmack Prefers 360 to PS3

PS3 or Xbox 360? Quickly, which do you like? John Carmack (creator of Doom, Quake ) has been "pulling" for Microsoft. While he likes the PS3 better than the PS2 and doesn't think the new console is ugly, Carmack just isn't crazy about the PS3 dev tools. He says: More »

quake

QuakeCon 07 Announced

Stop showering now, Quake and Doom fans. You have less than eight months to build up a respectable gamer odor before the next, newly announced QuakeCon. The yearly event is scheduled to take place August 2-5, 2007 at the Hilton Anatole Hotel in Dallas, Texas. More »

postmortem

The Museum of Dissected Games

If you're like me, whenever you read a Gamasutra postmortem, you just immediately scroll down to 'What Went Wrong'. Kotaku readers know as well as I do that the real fun of things is to be had when someone fucks up. It's as depressing to read a Gamasutra postmortem about a good game like System Shock 2 as it is riveting to read one about a bad game like Trespasser. That one in particular is great: what should have been a Gormenghast trilogy sized "What Went Wrong" bullet list actually has a sizable "What Went Right" portion that is just precious. Go read it. More »