There's a fundamental difference between Japanese and Western gaming that starts at the very beginning of the creative process.
Editor's Note: I'm on vacation today, but since I know you're all craving your regular dose of JRPG goodness, I've enlisted the wonderful Kirk Hamilton to jazz up Random Encounters this week. Be nice! —Jason Schreier
I played more games in 2012 than any other year of my life. It was a weird—but thoroughly wonderful—year, and one that upset a lot of my expectations. Games I'd assumed would be amazing fell short of the mark, while others came out of nowhere to become fast favorites.
I hate feeling like a cog in the machine—like my actions don't matter, like I'm wading through tedium before I can get to the 'meaningful' part. Tedium exasperates me, makes me start thinking about depressing things like not reaching my true potential. This is true in both real life as well as in games. So it should…