Arrr, we be need only one more remotely pirate related topic, and 'en we can be having ourselves a Pirate Picture Hat Trick, or should I say, a Pirate Hat Picture trick! #thesecretofmonkeyisland
What these pictures say to me is that we are lucky to live in an age when such technological marvels are possible, on any console. If you'd shown me those pictures 15 years ago I wouldn't have thought it possible. God only knows what kind of crazy games we'll be playing in another 15... #modernwarfare2
That's good, all the selection of crappy special effects heavy summer blockbusters is there, which is the majority of movies worth watching in HD....
I mean.... wouldn't it be cheaper to rent a drama like Gran Torino on DVD, why do you need to watch it in HD anyway? It's not like a better view of Eastwood's HD wrinkles is gonna make the movie any better.
.... Umm Johnson, you may want to improve the concept art a little, as I'm not entirely sure why, but that looks very ugly, and I'm not really surprised no one was interested in it...
I know games like this should be about the gameplay, not the graphics, but art like that is a bit offputting. Possibly try making them look less flat? I can't put my finger on what I dislike so much about it, but it certainly doesn't leave much of a good impression.
I mean, on the map screen the squiggles don't even stay on their own tiles... #toejamearl
I guess they're not racing to finish it at least. =p
I loved all the Burnout games before Paradise but I'd like to see NFS go back to its earlier days before all the Fast and Furious bollocks took over. I want to race a Ferrari through the desert, damnit! And I want cops chasing me, if I can, please!
Something that was a blend of the old NFS and Burnout 2 would be great. Just give me a new Burnout 2, thanks! #needforspeed
@hot_heart: Wow. Someone else who doesn't dig Paradise. I didn't think I'd ever find you.
Yea I was a huge fan way back from Burnout 1, but they really mucked with the entire formula with B:P. Hey guys, let's take our winning formula of fast-as-your-eyes-can-handle driving and add a health dose of wait-what-street-was-I-on-again... confusion. No guys, not everything needs to be open-world.
At least close it off when I'm in a race that's too fast for me to make navigational decisions on top of just trying to keep the damn car on the road and in one piece. Too many races finished at an intersection directly above or below where I was supposed to finish, fully negating the last 5 feverish minutes of my life, and I was just left not wanting to play anymore.
Hearing Criterion is now on NFS makes me kind of hope they can step away from this horrible direction and just give me the next-gen Burnout I always wanted.
But I doubt it. Until then it's Midnight Club for me. Ah MC:LA, how you lovingly place markers around town for me to drive towards and not get lost or have to constantly pause the game and interrupt what is supposed to be a blisteringly fast car race in order to just read the fucking map... #needforspeed
@JiveBowie: I think I've seen a few people express their dislike of Paradise. We're out there!
It's fun to mess about online with some friends for a bit but that doesn't last. Showtime or crashtime or whatever was no replacement for crash mode; and the racing, as you very rightly said, was unfocused and required too much map-reading (when it was out I had a SDTV too, which was awful).
While I still enjoyed Takedown and Revenge for the chaos it created, I still like Burnout 2's simplicity. #needforspeed
@hot_heart: I heard plenty of people complain about the inability (since patched it appears) to restart a challenge without having to drive back to the starting point, but hadn't heard nearly as much complaints about the open-world driving as I would have thought. I mean it's just a terrible idea for the style of driving in Burnout. Even just using a checkpoint system with visible markers a la Midnight Club would have been much better. There's a game that isn't even as fast as Burnout yet they realized that driving around without being sure of where you're going just isn't fun.
I picked up the first two Burnouts from the bargain bin way back and found them deceptively competent. Then 3 came out and blew my mind. It was everything I ever wanted in an arcade racing title. I thought I'd never leave the franchise behind after that. At this point I just wish they'd release a straight port of B3 on PSN so I can relive the good old days I had with that game on the original XBox Live. That game was tight and focused and just fun. #needforspeed
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I mean.... wouldn't it be cheaper to rent a drama like Gran Torino on DVD, why do you need to watch it in HD anyway? It's not like a better view of Eastwood's HD wrinkles is gonna make the movie any better.
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@kitsuneconundrum: Nobody? #r4
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But still, I do not and never will see it as a gaming platform. The same way I don't see any phone as a gaming platform.
Call me close minded if you like. #rtype
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I know games like this should be about the gameplay, not the graphics, but art like that is a bit offputting. Possibly try making them look less flat? I can't put my finger on what I dislike so much about it, but it certainly doesn't leave much of a good impression.
I mean, on the map screen the squiggles don't even stay on their own tiles... #toejamearl
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I loved all the Burnout games before Paradise but I'd like to see NFS go back to its earlier days before all the Fast and Furious bollocks took over. I want to race a Ferrari through the desert, damnit! And I want cops chasing me, if I can, please!
Something that was a blend of the old NFS and Burnout 2 would be great. Just give me a new Burnout 2, thanks! #needforspeed
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Yea I was a huge fan way back from Burnout 1, but they really mucked with the entire formula with B:P. Hey guys, let's take our winning formula of fast-as-your-eyes-can-handle driving and add a health dose of wait-what-street-was-I-on-again... confusion. No guys, not everything needs to be open-world.
At least close it off when I'm in a race that's too fast for me to make navigational decisions on top of just trying to keep the damn car on the road and in one piece. Too many races finished at an intersection directly above or below where I was supposed to finish, fully negating the last 5 feverish minutes of my life, and I was just left not wanting to play anymore.
Hearing Criterion is now on NFS makes me kind of hope they can step away from this horrible direction and just give me the next-gen Burnout I always wanted.
But I doubt it. Until then it's Midnight Club for me. Ah MC:LA, how you lovingly place markers around town for me to drive towards and not get lost or have to constantly pause the game and interrupt what is supposed to be a blisteringly fast car race in order to just read the fucking map... #needforspeed
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It's fun to mess about online with some friends for a bit but that doesn't last. Showtime or crashtime or whatever was no replacement for crash mode; and the racing, as you very rightly said, was unfocused and required too much map-reading (when it was out I had a SDTV too, which was awful).
While I still enjoyed Takedown and Revenge for the chaos it created, I still like Burnout 2's simplicity. #needforspeed
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I picked up the first two Burnouts from the bargain bin way back and found them deceptively competent. Then 3 came out and blew my mind. It was everything I ever wanted in an arcade racing title. I thought I'd never leave the franchise behind after that. At this point I just wish they'd release a straight port of B3 on PSN so I can relive the good old days I had with that game on the original XBox Live. That game was tight and focused and just fun. #needforspeed