With the release of the latest Ratchet & Clank game, the franchise has received fifteen games over its fourteen years of existence. At just over one game per year, this has resulted in a colourful history for the Lombax and his robotic friend, and I am here to rank all the games, according to me (not you, me).
Spring has arrived, and with it, flowers, greenery, and the promise of games. We’re now more than halfway into April, and the past month brought us plenty of great games, like Hyper Light Drifter, Quantum Break and Dark Souls III, to name just a few. What else is coming? Let’s take a look.
It’s the first of April, but the games listed here aren’t jokes. On the contrary! They’re actually quite good, in various ways. From indies to triple-As, expansions to re-releases, the 19 below were our favorite games last month.
Whether it’s an RPG that tells a story over dozens of hours, or a strategy game that takes months to master, games are often a considerable time investment. For many people this is central to gaming’s appeal: nowhere else in art can you find such complete worlds to lose yourself in or such stern challenges to overcome.
Video games are amazing, because you can be anyone or anything in the universe: a blue hedgehog! A ghost! A unicorn with rocket launchers! About 80% of the time, though, you get to be a brooding white guy. There are so many of them that it’s hard to keep track. And they all seem to have dead wives.
February’s the shortest month of the year. Does that affect our recommendations for February? Not sure but, as a matter of fact, we are down to 18 games this month. Those 18 are pretty good, though. Take a look:
Last month, game releases picked up in speed after the end-of-holiday lull of December. As a result, we have 21 recommendations for you, from triple-A fares and indie gems to a simulator about breeding cute slimes. There’s all kinds of games to choose from, so dig in.
The Fall kicked off with a Mad Max game from the Just Cause people, and then, Winter arrived with a Just Cause game from the Just Cause people. Nice. But apart from Just Cause 3, what else are we getting this Winter? Let’s take a look.
December—a time for snow, Doctor Who Christmas specials, and slow game releases. But slow doesn’t mean we didn’t come across anything worth checking out. And so, below is what we played and liked in December.
For some, a game’s end credits are a time to put the controller down, sit back and appreciate the efforts of the people that brought you the experience you’ve (hopefully) just enjoyed.
Whether it’s a good old-fashioned expansion pack or modern DLC, spinning additional content for already-released games has been a standard practice in the industry for decades. But the best expansions do more than simply add a few extra hours of the same game for you to play.
The future is scary and, according to these 15 dystopias in video games, it’s going to get a lot stranger before things get better.
Game releases slow down as we near the end of the year—this is evident if you look at how short this list is compared to last month’s. Although that could also be attributed to the release of Fallout 4. In any case, there were still plenty of games we liked, such as...
Like September, October saw plenty of game releases, big ones and small ones alike. And while we did have a few disappointments, the games on this list are pretty good.
When we first saw it at Gamescom last year, nobody really had any idea what Wild actually was. It had a caveman survival-game vibe, and a giant lady who lived in a tree.
The meteorological Fall kicked off on September 1 with the release of a new Metal Gear Solid and an open-world Mad Max game from the Just Cause people. And that’s just the beginning of three months stuffed to the brim with games.
Kotaku tries a lot of games, both good and bad. This list contains all the good ones we played last month.
In preparation for Metal Gear Solid V, I’ve been playing through the entries in the series that I missed. It’s been enlightening.
I like to think I’m not a superficial person. (So do we all.) I’m not technically-minded, so conversations about frame-rates and resolution et cetera sort of float by me.
Good job shooting all those aliens! Now... did you ever stop to wonder just why you were shooting them?