The second this story went live, at midnight EST, January 30, the lights went out on LEGO Universe, a massively-multiplayer game that should have been amazing, but in the end, was far from it.
There was a lot of hype for the ill-fated LEGO Universe. Mostly because it was an MMO using LEGO, but also because the early stuff people saw of the game looked amazing.
Despite a strong brand name, positive early buzz, and the implementation of a new free-to-play model back in August, the massively multiplayer LEGO Universe will be closing its doors on January 31, 2012, the day imagination died.
Bright, colorful, and charming, the massively multiplayer LEGO Universe has attracted droves of players willing to spend $10 a month to experience everything the block-built world has to offer. For everyone else, there's LEGO Universe: Free to Play.
When LEGO Universe launched in October of last year it was a breath of fresh air in the stale MMO market. Putting an emphasis on exploration and creativity, it didn't need standard MMO mechanics like leveling to entice people to play.
LEGOs are like a fine wine, they get better with age. But also like fine wine the finest LEGOs can get pretty pricey, especially if you buy in bulk. Thankfully, you wont have to sell your house or your dignity to get your LEGO fix anymore.
An open letter to my fellow developers and gamers who follow the industry.
The founders of NetDevil left their Colorado-based studio recently to kick off another game developer start-up. END Games Entertainment has been mostly quiet until today when a blogpost went live hinting at what the foundling studio plans to work on next. Hint: Think casual. [End Stand For...]
NetDevil's toy-based massively-multiplayer LEGO Universe gets its largest dose of product placement-littered new content yet as the portal opens to Crux Prime, where players can learn the ancient art of Spinjitsu and, for the first time ever, form groups.
After a brief vacation delay, we're back with the final entry in our four-part LEGO Universe MMO log. We'll keep this one short and sweet, with a real world twist.
This week's installment of our four-part LEGO Universe MMO Log begins with the death of RumbleWarpWhistle and the birth of Fahey, Agent of Paradox.
Starbase 3001 is open for business in the LEGO Universe, giving players access to three new mini-worlds created by some of the most talented LEGO fans in the world.
Having exhausted a majority of the questing content during my first week playing LEGO Universe, I dedicated my second week to that most basic of LEGO activities: Building.
Join me as I take the first steps in a four-week journey into the colorful candy world of NetDevil's LEGO Universe.
When the text-heavy fantasy worlds of multi-user dungeons first invaded the mainframes of Essex University and the dial-ups of Compuserve, there were few rules in place and even fewer ways to enforce them.
There's a lot I like about LEGO Universe including the ability to make your own mini-figs to use as avatars.
Working on a massively multiplayer online computer game seems akin to mining for gold.
The building blocks of the LEGO Universe community fall into place as NetDevil's toy-based MMO opens two weeks early for its Founders.
Panasonic's recently unveiled portable massively multiplayer online gaming platform won't be a success, can't be a success if there are no games to play on it.
I spent yesterday hanging out at NetDevil with Tristan checking out their soon-to-be-released massively multiplayer online game LEGO Universe.