BioShock director Ken Levine is working on an “interactive live-action film based on Twilight Zone,” writes Wired. Levine’s partnered with media company Interlude for the project, whose technology will “allow viewers to determine what the characters do” in the film.
"It's chess meets Hamlet. Okay, maybe not Hamlet. But it's a start." Ken Levine, of BioShock and System Shock 2 fame, wrote an interesting review of Shadow of Mordor this week in which he praises its novel ability to tell stories that players "build for themselves simply by playing the game." Read it over at Matter.
Before there was BioShock, there was System Shock 2. The first full title produced by Irrational Games when it was still a tiny spin-off from Looking Glass Studios, this terrifying hybrid of a first person shooter and RPG first came out 15 years ago today. Let's all remember in turn just how scared we were when we…
Ready to return to Rapture? On your Apple devices? Today, 2K announced that, yes, BioShock is coming to iOS.
I think it’s fairly clear at this point that Bioshock Vita isn’t happening. Irrational’s gone and it’s been vapourware since the 2011 announcement.
PLUS MORE GAMING SECRETS AND RUMORS: Ubisoft's vitality sensor | The current status of the BioShock movie
Who would've guessed that this is what the Little Sisters in BioShock started out as? Eurogamer just published a thorough report on the origins of the seminal first person shooter that's worth a close read.
PLUS MORE GAMING SECRETS AND RUMORS: A new Gauntlet?
It really sucks that Irrational Games is shutting down, and I hope that everyone who was laid off finds new employment soon. It's a bad situation, yes, but for gamers, there's something to be optimistic about—a new digital game by Ken Levine.
Irrational Games, the studio that makes BioShock, is shutting down. BioShock creator Ken Levine said today that he plans to move on to smaller, narrative-heavy games that will be released digitally.
Look here, you nasty pervert horndogs. Ken Levine has seen all that filthy porn people are making with Elizabeth, from BioShock Infinite, and he wants you to know That's Not Cool. "It's like coming across a picture of your daughter," he says.
It took more than two years for BioShock Infinite to go from announcement to release. That’s a pretty long time. But it might be even longer to get Irrational Games’ successful first-person series onto the PlayStation Vita. Why? Studio head Ken Levine says, “I can’t personally greenlight the thing myself.”
Logan's Run fans have been clamoring for a remake of the 1976 film adaptation of William F. Nolan and George Clayton Johnson's classic tale of dystopian ageist science fiction for decades. According to an exclusive report from Deadline Hollywood, Ken Levine's next big writing gig after BioShock Infinite is penning…
Okay, it's time to talk about it. About what, you ask? About how totally bananas the violence in BioShock Infinite is.
We all know Uncle Sam. The guy in the Old Glory-styled top hat and tails is the personification of the United States that American schoolkids grow up learning about. You probably know him from the famous poster strongly urging that you enlist and maybe you've seen him done up as a superhero.
In an office in Union Square last week, BioShock Infinite 's lead creator, Ken Levine, said I could ask him about anything. He was in a kind and generous mood, offering me a strawberry from a bowl of them—he at eats at least half a pound of them a day, he told me.
Afternoon reading: this fantastic profile of BioShock creator Ken Levine, written by Polygon's Chris Plante.