It’s long been a game development legend that the creators of Doom made their own version of Super Mario Bros. 3 for the PC ages ago. Today, we get to see what it looked like.
This is a story about Doom 3’s source code and how beautiful it is. Yes, beautiful. Allow me to explain.
id Software legend John Carmack doesn't just work technical wonders and make great games. He also spends a lot of time (and money) on Armadillo Aerospace, an amateur outfit that is trying to make a space rocket that, instead of flying into space never to be seen again, can be re-used.
Another day, another entry into the file of troubled Kickstarter successes. The Oculus Rift, a virtual reality gaming headset which raised millions of dollars on the site this summer, has been delayed from December until at least March 2013, and possibly through April.
Here's a short, cute clip from id boss John Carmack's keynote address at this year's QuakeCon, in which the brutality of Super Mario Bros. 3 is compared to the more pedestrian Mario games of today.
Speaking at QuakeCon today, Id's John Carmack said they're hard at work on first-person shooter Doom 4 and it will be "done when it's done."
Can someone at Nintendo please step up and take over some of Shigeru Miyamoto's work assignments. Can someone make his coffee for him? Answer his phonecalls? Zero out his inbox?
There is nothing quite like having John Carmack tell you about a technological breakthrough that excited him.
A Doom 3 BFG Edition is coming to the PC, Xbox 360 and PlayStation 3 this fall with "hours of new content" including a seven-level solo section called "The Lost Mission".
Today's high-end gaming consoles can play games in 1080p resolution, but many Xbox 360 and PlayStation 3 games still run at 720p or less. The average person may not see a difference, but the graphics-minded co-creator of Doom does.
Among amateur rocket-launching circles, there's a bounty called "The Carmack Prize". It's named for id boss, Doom co-creator and budding rocket scientist John Carmack, and will reward anyone who can get a home-made rocket 100,000 feet into space and capture some GPS data from it.
The idea from the start was a game that blurred the lines between how games looked on console and PC.
The iPad 2 is "about half" as powerful as modern games consoles like the Xbox 360 and Playstation 3, according to graphics genius John Carmack.
The John Carmack keynote at Quakecon is always memorable and a bit of a mental marathon. The man builds games, invents gaming tech and created real life rocketships in his spare time.
This afternoon, in an empty conference room inside the Hilton Anatole—a bizarre amalgam of hotel, conference center, and shopping mall—John Carmack sat alone in an uncomfortable metal chair, staring straight ahead. The technical director and co-founder of id Software, the company that invented the first-person shooter…
- Rage has been in the pipe for six years. "We invented this genre and we followed it a long ways...Maybe we shouldn't have been quite as ambitious."
- On Rage: "It really is probably the most enjoyable id game, from my perspective, we've ever made."
- "I've never been one who played deathmatch for 8 hours."
- "Everything we…
During his kenote speech this afternoon at QuakeCon 2011, id Software's John Carmack revealed that the source code for Doom 3 would be released to the public later this year, sometime after the October release of Rage.
Euclideon, a Brisbane, Australia-based tech company, claims it can stuff 100,000 times the amount of visual data into a 3D world with its Unlimited Detail rendering software. It's visually stunning stuff. But one prominent game developer calls it "a scam."
Some wise words from a man who knows a thing or two about both first-person shooters and making a ton of money.
Video game handhelds are getting a run for their money, and they're getting it from smartphones. But are they good enough as dedicated handheld game machines? Most serious games would offer a curt "no".