I'd be remiss if I didn't correct my headline with the official tagline for Woolfe: The Red Hood Diaries. This is no fairy tale. There's nothing fair about it.
One of the most fascinating video game dead ends in recent years has been the fact that, up until a few years ago, a Swedish developer was working on a big-money Final Fantasy game.
Tony Holmsten, formerly of Sweden now living in Japan, has been working as a video game artist since 2002 at two of Sweden's biggest studio's, Battlefield developers DICE and the now-defunct Grin.
In a feature story published today in Sweden, the founders of GRIN lay their studio's precipitous demise at Square Enix's feet, saying the publisher reneged on payments during the development of a Final Fantasy game and saddled them with ridiculous requirements as the project went sour.
Game designer (and musical maestro) Simon Viklund has had some adjusting to do over the past few years, watching a game series he was once a driving force behind end up in the arms of another man. Well, team.
The Swedish game makers behind Bionic Commando Rearmed are back with a new studio and new unannounced game.
This is a two-minute, 30-second video said to be of a tech demonstration of "Fortress," the Final Fantasy project GRIN was said to have been working on when the Swedish studio closed.
An anonymous tipster attended GRIN's going-out-of-business sale at the closed studio's offices in Stockholm and snapped several pictures that seem to be of its work on, among other things, the Final Fantasy game it was rumored to be making for Square Enix.
We don't normally enjoy loitering around what is essentially a corpse, but when it's a Final Fantasy game that was in production at a Swedish studio, well, you can excuse us for being curious.
There were the faintest of rumblings about this a couple of months ago, but now that GRIN are officially out of business, it can come to light that they'd been working on...a Final Fantasy game.
While some people cling to the belief that you could wring some enjoyment out of Bionic Commando, like blood from a cold, heavy stone, most people ignored it. Didn't buy it. Why was that, Capcom?
It's official. No more gold teeth will be added to that gruesome smile, as GRIN, the Swedish developer responsible for games like Bionic Commando, Wanted: Weapons of Fate and more is closing its doors due to "an unbearable cashflow situation."
Poor GRIN. For a little while there, people were excited with the games the Swedish devs were putting out! Then they went and released some awful, awful games. And now they're on the brink of oblivion.
Was Bionic Commando Rearmed just too hard for your delicate gaming skills? The same update that brings trophy support to the PlayStation 3 will make the game just a little bit easier.
Despite swinging into retail stores amidst a flurry of hype, nostalgia, and relatively kind reviews, Capcom's Bionic Commando failed to capture big numbers at retail, pushing only 27,000 units in its opening month.
Set in 2016 in a decimated Los Angeles, Terminator Salvation the video game is meant to connect the leap between Terminator 3: Rise of the Machines and Terminator Salvation the movie.
Sweden-based developer GRIN is said to be the latest game studio hit by cutbacks, as multiple sources have told Kotaku that the Bionic Commando and Terminator: Salvation dev has laid off more than 100 staffers.