I was not a fan on Final Fantasy XII. I thought the game was pretty whack. But I did like the battle system. It was nice to have an FF game feature something new. Even though, once you hit a certain level and set up your Gambits well enough - you didn't even need to be holding the controller during battles. I don't think I had to step in once during the final boss battle. The battles not interrupting the game play got a thumbs up from me. By IX, I got sick of wandering around and having the screen break / dissapear in a swirl of light / dissolve - and then a battle starting.
XIII's battle system looks like it shares a lot in common with X-2's, with a little bit of X's. Looks interesting.
Man, I loved this game. I was 8, and classmates and I would go to each other's houses to watch each other try and beat it. The sky tower part was particularly hard.
Played it again in my 20s, and it just wasn't the same. My imagination was so much bigger then, and could fill in the details. Now it's more like an interesting relic.
@Paul_Is_Drunk: we're on the same page.... had a very similar experience. In my mind I saw the characters having so much interaction. I could envision FFVII and greater in my head. Not anymore, not even worth a playthrough for nostalgia. My how far we've come
@Paul_Is_Drunk: You and me both, buddy. You and me both.
I used to LOVE this game when I was in my single-digit ages, despite it being well out of my skill range at the time. I played with my much older cousin, who would let me control the party occasionally and guide me in what to do.
Tried replaying the NES version again awhile back, and it was just tedious. Not that I wouldn't like to play through it again, but as you say, a child's imagination fills in the blanks much easier. : /
@Senecal: No, I haven't. I heard it was easier, but I think two times is enough for the original. I mean, what could they add? More videos & stuff? Meh...
@Paul_Is_Drunk: It's prolly easier than when I was 10 but, they made the origional content hard like the Japanese version and extra dungeons that are very testing to any player, if you have a PSP it might be worth checking out. You could prolly pick em up for less than $15.
@Senecal: Hard? The original NES cart was already hard. Poison was guaranteed death, you could only cast 9 spells per level - max, you got into a fight every 3-4 steps, dungeons were long mazes of enemies that stunned & insta-killed your squad, and you could only save at an inn. It was only through pure grit that I got through it as a kid. I somehow doubt the original Japanese version was much harder.
Are you sure you aren't comparing it to the 'easy mode' Game Boy ports?
@Paul_Is_Drunk: Now that I look it up I'm thinking I was confusing it with FF2., That aside they did add alot of new dongeons most from the game boy versions , but one of them is brand new in the PSP version which is saposed to be the most difficult one.
My wife played through the original Crystal Chronicles with me. Then we played through the whole thing again with my little brother. We bought extra GBA SPs for this adventure.
It was worth every penny, because my wife is not really a gamer (actually she's a bestselling YA author, but that's another story). It was really fun to get to share my hobby with her in this way.
I like Final Fantasy, but I'm just not very excited for this one. Crystal Chronicles was great despite its shortcomings, and we were really hoping for a true sequel. Doesn't look like we're getting one, though.
I DEMAND A DISCLAIMER detailing your experience with the Final Fantasy series!
Erm. Wait. Wrong article.
I'm encouraged by the diversification of the "Crystal Chronicles" idea. For as much as people deride the entire FF series for being repetitive and uninspired, I have to wonder if they've ever ventured away from the numbered series and into CC, or Tactics, or Dissidia, and actually tried out some of these "Final Fantasies in Name Only."
@Shin-san: Yah I'm pretty sure I wasn't supposed to walk out, but instead was supposed to go talk to someone in the area. (I think so anyways... it's been a while).
This is a sin you must correct. It represents a time when RPGs were about freedom and explorations, rather than spiky-haired melodramatic teenagers and Star Wars-esque plots.
I've tried to play the original Final Fantasy a couple of times, but its age is just too strong for me to get into it. I love the SNES-era (and later) FF games and a lot of other NES games, but Final Fantasy just doesn't work for me at that level. The poor translation and low-end graphics are just too hard to get through.
That said, should I still try to get through it sometime? Or is there a remake that I'd be better off going with? I managed to get through similar problems I had with Zelda, and I only just did that a month or so ago.
@Platypus Man: If the graphics really turn you off that much, then play the PSP remake. I personally rather enjoy the retro graphics.
I also personally find the first Final Fantasy to be the best of the lot. While it lacks the typical RPG characters that people have somehow come to love, it made up for by giving the player freedom.
@the7k: See, I've wanted to play the PSP version, but I don't have a PSP. I know the graphics are improved, but are the gameplay and script any better?
@Platypus Man: Dunno. Don't have a PSP either. There's also the GBA and PS1 versions. Haven't played either of those either. I've already got the NES version and don't really need any of the other ones.
Personally, I like the gameplay and script just fine. It may not be the greatest story ever - but neither is any other Final Fantasy. The only problem I have with the gameplay is how it doesn't auto-target living enemies if you target one who died from a previous party member killing it.
@the7k: The GBA/PS1/PSP versions of FF1 do smooth out the gameplay and script quite a bit, removing a lot of the grinding and streamlining the combat and magic systems slightly. For example, auto-targeting of the next enemy is present. ;)
FF2 got some really nice upgrades in the remakes with a lot of exploits fixed. It's my favorite FF game by quite a large margin, as I love the more-you-use-it-the-better-it-gets leveling system. It's also got a much more detailed story than FF1, FWIW.
Eh...
While I have no doubt it'll be enjoyable I'd rather they just fixed what was wrong with the series. Namely that it was an excellent multiplayer game that always had some difficulty in actually playing it.
The Gamecubes: "YOU MUST HAVE FOUR GBAS AND LINK CABLES TO PLAY!"
The DS's... well admittedly this was mainly hampered by the lack of online. Local was fine though. I find with most handheld games I find it annoyingly difficult to play good multiplayer on them as I simply don't know enough people with the same handhelds.
The DS version was great fun though. Me and my friend quickly found out how to completely break the platforming elements.
Namely:
- Selkies can double jump.
- If you jump on to someone (rather than having them pick you up) you can then jump off their heads.
- If the person you're standing on jumps you can then catapault yourself off them.
Combined with other neat tricks like dropping magic orbs to use as platforms to get a little extra height we could get nearly anywhere. One of the best tricks was one person could stand on a platform and even if the other person can't quite make the jump up there your partner can grab and pick you up if you're just close enough.
@Odin: Hah yeah, my sister and me played through the multiplayer of Ring of Fates without ever touching the main storyline (which left us rather confused as to how to beat the final boss until we checked Gamefaqs) and we came up with all the tricks you described.
We never got into the second one though, I think it was Echoes of Time? A mate of mine did get it though, and he said he had a lot of fun with his kid sisters too, so maybe that's their niche :P
The original Gamecube game was brilliant as well, especially the fact that you could bring your character over onto friends' save files as a guest. Cables were never an issue, what with games like Four Swords (and for some reason I'm thinking Warioware, correct me if I'm wrong). If this was a multiplayer game, I might well have picked up a Wii just to play it.
The most accurate way I have found to describe this game is that it is an alchemy-adventure. Your actions and experiments cause new reactions to emerge from the various inhabitants across the land.
However, I think it is safe to say that it is most definitely not a traditional jRPG nor does it belong to any of its associated genres (strategy RPG, action RPG, etc.).
The game does open with a very impressive bang, though. I hope the creativity of that segment stretches throughout the entire game.
11/21/09
:)
11/20/09
XIII's battle system looks like it shares a lot in common with X-2's, with a little bit of X's. Looks interesting.
Really can't wait to play this game.
11/20/09
Played it again in my 20s, and it just wasn't the same. My imagination was so much bigger then, and could fill in the details. Now it's more like an interesting relic.
/feeling old gamer rant
11/20/09
11/20/09
I used to LOVE this game when I was in my single-digit ages, despite it being well out of my skill range at the time. I played with my much older cousin, who would let me control the party occasionally and guide me in what to do.
Tried replaying the NES version again awhile back, and it was just tedious. Not that I wouldn't like to play through it again, but as you say, a child's imagination fills in the blanks much easier. : /
11/20/09
11/20/09
11/20/09
[psp.gamespy.com]
11/20/09
Are you sure you aren't comparing it to the 'easy mode' Game Boy ports?
11/20/09
11/19/09
It was worth every penny, because my wife is not really a gamer (actually she's a bestselling YA author, but that's another story). It was really fun to get to share my hobby with her in this way.
I like Final Fantasy, but I'm just not very excited for this one. Crystal Chronicles was great despite its shortcomings, and we were really hoping for a true sequel. Doesn't look like we're getting one, though.
11/19/09
Erm. Wait. Wrong article.
I'm encouraged by the diversification of the "Crystal Chronicles" idea. For as much as people deride the entire FF series for being repetitive and uninspired, I have to wonder if they've ever ventured away from the numbered series and into CC, or Tactics, or Dissidia, and actually tried out some of these "Final Fantasies in Name Only."
11/19/09
11/19/09
11/19/09
11/19/09
This is a sin you must correct. It represents a time when RPGs were about freedom and explorations, rather than spiky-haired melodramatic teenagers and Star Wars-esque plots.
11/19/09
That said, should I still try to get through it sometime? Or is there a remake that I'd be better off going with? I managed to get through similar problems I had with Zelda, and I only just did that a month or so ago.
11/19/09
I also personally find the first Final Fantasy to be the best of the lot. While it lacks the typical RPG characters that people have somehow come to love, it made up for by giving the player freedom.
11/19/09
11/19/09
Personally, I like the gameplay and script just fine. It may not be the greatest story ever - but neither is any other Final Fantasy. The only problem I have with the gameplay is how it doesn't auto-target living enemies if you target one who died from a previous party member killing it.
11/19/09
FF2 got some really nice upgrades in the remakes with a lot of exploits fixed. It's my favorite FF game by quite a large margin, as I love the more-you-use-it-the-better-it-gets leveling system. It's also got a much more detailed story than FF1, FWIW.
11/19/09
hardcore gamer blah blah blah~!!!
11/19/09
11/19/09
11/19/09
@spiderweb1986: GameFAQs users?
11/19/09
11/19/09
While I have no doubt it'll be enjoyable I'd rather they just fixed what was wrong with the series. Namely that it was an excellent multiplayer game that always had some difficulty in actually playing it.
The Gamecubes: "YOU MUST HAVE FOUR GBAS AND LINK CABLES TO PLAY!"
The DS's... well admittedly this was mainly hampered by the lack of online. Local was fine though. I find with most handheld games I find it annoyingly difficult to play good multiplayer on them as I simply don't know enough people with the same handhelds.
The DS version was great fun though. Me and my friend quickly found out how to completely break the platforming elements.
Namely:
- Selkies can double jump.
- If you jump on to someone (rather than having them pick you up) you can then jump off their heads.
- If the person you're standing on jumps you can then catapault yourself off them.
Combined with other neat tricks like dropping magic orbs to use as platforms to get a little extra height we could get nearly anywhere. One of the best tricks was one person could stand on a platform and even if the other person can't quite make the jump up there your partner can grab and pick you up if you're just close enough.
Good times.
11/19/09
We never got into the second one though, I think it was Echoes of Time? A mate of mine did get it though, and he said he had a lot of fun with his kid sisters too, so maybe that's their niche :P
The original Gamecube game was brilliant as well, especially the fact that you could bring your character over onto friends' save files as a guest. Cables were never an issue, what with games like Four Swords (and for some reason I'm thinking Warioware, correct me if I'm wrong). If this was a multiplayer game, I might well have picked up a Wii just to play it.
11/19/09
However, I think it is safe to say that it is most definitely not a traditional jRPG nor does it belong to any of its associated genres (strategy RPG, action RPG, etc.).
The game does open with a very impressive bang, though. I hope the creativity of that segment stretches throughout the entire game.
11/19/09
I mean I think I get the overall concept but I guess I'll have to wait and see what reviews say about a full play through.