I wish all articles on economics had Street Fighter style GIFs.
Hey, you just won a Counterstrike: Global Offensive match! Time to shell out a few bucks, unlock that weapon case and see what's inside, right? Not so fast! You might be better off just buying that ultra-rare knife on the Steam store. Here's proof.
Yanis Varoufakis, the economist Valve recently hired to study Team Fortress 2's virtual economy, has published his first paper. If you are not an economist and suffer from insomnia, you might consider giving this a close read.
Done with that Zynga story? Thought that was all the economics you were getting today? Nope. While he's not recommending investor action, writer Paul Manwaring did some number crunching and conservatively valued Team Fortress 2's unique items economy at, oh, about $50 million.
You may not care the China controls over 95% of the world's supply of rare earth metals, but you might want to.
Nintendo isn't the only company seeing a jump in value after announcing that they plan to release a 3D version of their popular DS portable console.
The billion dollar business of selling virtual goods in free-to-play games is more than just a financial windfall for companies like Playfish. A controlled economy with millions of active participants gives economists an entirely new way to model consumer behavior.
While a bird in the hand is worth more than 2.5 million copies shipped worldwide, Tekken 6 is nothing to sneer at. Wait, that came out wrong...
Unofficial day-one sales are in for Bayonetta and boy does Japan love its PlayStation 3s. Ninety-three thousand copies sold for Sony's home console compared to the 45,000 sold on Xbox 360.
Kai Huang, Peter Moore and Neil Young forecast a grim future for physical media at the University of California at Berkeley's PLAY Conference this past weekend.
Rumors can be powerful forces in the economy, as evidenced by an 8.1 percent rise in Electronic Arts stock today following unsubstantiated rumors that Microsoft was interested in buying the publisher out.