By the Numbers: Analyzing the Global Market

Gamasutra has an interesting — if dry — analysis of a variety of sales figures from Nintendo's investor presentation. While targeted towards a particular audience, the variety of graphs and pie charts illustrate what's going on in the global marketplace: handheld and console sales, as well as first- and third-party… » 11/09/08 1:30pm 11/09/08 1:30pm

Hype Cycles and Dysfunction: Game Journalism

Leigh Alexander has a nice piece up on what she calls the "dysfunctional family circle of game industry, game media, and game consumer," focusing on the whys and wherefores of the 'hype cycle,' hot (sometimes misleading) headlines, and a culture of jaded consumption. There's been a lot of talk of the problems of game… » 10/26/08 1:30pm 10/26/08 1:30pm

Video Games Equal Comfort In Troubled Economic TImes

Are video games the movies of our current economic slump? In an article wittily titled, "In Tough Economic Times, Video Games Console", NPR writer Laura Sydell explores the similarities between the growing popularity of video games in mainstream culture with the movie boom that occurred during The Great Depression in… » 9/24/08 11:20am 9/24/08 11:20am