Dungeons & Dragons has opened the gates to its ivory tower. Earlier this year, the behemoth role-playing game franchise announced the launch of its Dungeon Masters Guild, a platform for players to publish lore, maps, character designs and adventures based on Dungeons & Dragons intellectual property. In the process,…
Everything is getting uploaded, including stalwart meatspace occupant Dungeons & Dragons. Today, Roll20, an online “virtual tabletop,” announced its new licensing deal with D&D to offer the pen-and-paper RPG’s original content on their digital platform. Although D&D intellectual property is already accessible on…
Remember a couple of weeks ago, when I asked you for your favorite tabletop memories? Just as I predicted, one post wasn’t enough to list all of my favorites, so I wrote another.
I asked you for your best, and holy crap, you delivered. Videos, quotes, stories—you provided them all, and I got to read hundred of submissions.
It’s an election year, which means there’s been a lot of Bad Twitter. Shining like a light in the darkness, though, is the only political account I’m going to follow in 2016: Dungeons And Donalds.
The name “Strahd” is seared into the minds of any Dungeons & Dragons player. It means vampires, it means gothic horror, and it means the iconic Castle Ravenloft. Today, Wizards of the Coast has revealed a return to the classic setting, and io9 has an exclusive look at one of the modules new storytelling mechanics.
AltspaceVR is a small virtual reality company that wants you to communicate with friends and family as a virtual avatar, kind of like a 3D version of Skype. But around this time last year, the company decided to take that idea a step further—it wanted to bring Dungeons & Dragons to virtual reality.
In Dungeons & Dragons, every character has certain strengths and weaknesses, determined by their ability scores: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Your real-life self is made up of those abilities too, and you can level them up just like you do in-game.
Eagerly awaited Dungeons & Dragons simulator Sword Coast Legends will be eagerly awaited a bit longer. Its late September PC release has been pushed back to October 20 for extra polish, with console versions set to launch in Q1 2016. Initiative roll failed.
So awpluke and some friends thought they’d spice their D&D game up by replacing a table with a flipped-over 50” TV. Then putting Skyrim on that TV.
Wizards of the Coast is calling the next big global Dungeons & Dragons storyline “Rage of Demons,” but the theme running through D&D tabletop, board and video games later this year is a dark elf wielding a pair of scimitars and his pet panther.
Last week the developers of Sword Coast Legends demonstrated how players delve the upcoming CRPG's dungeons. Now take a look at the tools Dungeon Masters can use to make their players' lives hell.
We're in the middle of an incredibly welcome computer role-playing game resurgence, so it's only fair the key inspiration for the genre chime in. Check out the first single-player campaign gameplay from Sword Coast Legends.
Whenever I think of BioWare's Baldur's Gate series, one line of dialogue springs immediately to mind: "Go for the eyes, Boo!" We might soon hear those words again, as Minsc and Boo will play a big role in Neverwinter's Elemental Evil expansion when it launches for PC March 17.
Considered by many to be the greatest D&D adventure of all-time, "The Temple of Elemental Evil" gets a major nod this March when the latest storyline, simply titled "Elemental Evil", hits the MMO Neverwinter, the tabletop game and beyond.
If you find that creating your role-playing character's backstory a little rough (thanks to your sense of imagination being dulled to a smooth sheen), the internet — as always — is here to help.
Every Dungeons & Dragons character seeks magical items for their abilities. But some wizards aren't interested in making powerful relics; they're interested in making nonsense, because they're crazy, or things that will screw your character over, because they're jerks. The result? These ridiculous artifacts from D&D's…
This summer's Dungeons & Dragons relaunch includes a set of adventures focused on the rise of the dragon goddess Tiamat, designed by Wolfgang Baur and Steve Winter of Kobold Press. In this interview, they told us about adventure design and the joys of writing for a game system while it's still in development.
After a two-year development process, Wizards of the Coast has finally announced release dates for the new edition of Dungeons & Dragons. Don your scale mail +1 and memorize your Magic Missile spells — it's going to be a fun summer. Here's what you need to know to get ready.