Double Fine is remastering Full Throttle for PS4! Also, their remastered version of the wonderful adventure game Day of the Tentacle comes out this March. It’ll be on PS4 and Vita.
I was absolutely delighted when I found out that Tim Schafer’s studio Double Fine was going to be resurrecting Psychonauts.
Developer Double Fine announced a sequel to the much-loved 10-year old adventure-platformer Psychonauts at The Game Awards tonight. Set a little after the events of the first game, which was set in a summer camp that provided training for mind-invading acrobats, it’ll follow Raz’s continuing adventures through the…
See that head with the jetflame coming out of it? Yep, that’s you. Aptly enough, the game is called Headlander.
Three years ago, Tim Schafer raised over $3 million on Kickstarter, and today he’s finally here to deliver what he promised: a Q&A with Kotaku.
If the first part of Broken Age was a game about family, then its follow-up is a game about what happens when you find out that your childhood belief systems don’t work in the adult world.
The second act of Double Fine's Broken Age comes out April 28, as does a complete version for Vita and PS4, the developers just announced. Time to get your point-and-click on.
In the first episode of Double Fine's new "Devs Play" series, Westwood Studios co-founder Louis Castle explores the challenges of turning one of Disney's most beloved animated films into a 16-bit platformer. I've learned so much.
I hope that when Day of the Tentacle is remastered, all they do is clean up the audio and very gently increase the native resolution of the game. Because to mess with this kind of art is to mess with pixel perfection.
That newly-polished version of Grim Fandango is coming on January 27th for PS4, Vita, PC, Mac and Linux. Dang, it'll be nice to see Manny again after all these years.
A whole new generation of gamers will finally get to play Day of the Tentacle, one of the greatest adventure games ever created, thanks to a newly-announced remaster from Double Fine.
Snazzy, beloved noir adventure game Grim Fandango is getting resurrected: better graphics, new controls, new music—the works. Not so long ago, however, the game was seemingly lost to time, and Double Fine had to go on a journey involving chains of people, stolen hard drives, and lost code to save it.
A sequel to Tim Schafer and co's classic skeleton noir LucasArts adventure, Grim Fandango? Be still, my non-beating heart. This is only an idea that's been kicking around in Schafer's skull for a while, but it's an exciting one nonetheless. And it's inspired by Grand Theft Auto, of all things.
"I think the game is kind of horrifying," one game developer tells me over drinks. "Its violence... the intent behind it, is a little too real." His comments strike me as strange, given that Gang Beasts reminds me of watching slapstick comedy from The Marx Brothers and The Three Stooges as a kid.
Once upon a time Double Fine hoped to keep in-progress space station sim Spacebase DF-9 going for five years. Now, however, they're abruptly pulling the plug, omitting many planned features from the "final" version. Fans are, understandably, upset. Double Fine says it all comes down to one unfortunate reality: money.
I believe that Double Fine's latest venture into indie publishing, Gang Beasts, is one of the most realistic depictions of combat ever seen in a game. This is because 90 percent of fights are sloppy, awkward affairs where all involved fall down and give each other angry hugs.