There's retiring old video game characters by not using them any more, and then there's retiring old video game characters by building little models of them and destroying them.
Would a really sweet and totally accurate physics engine really add much to the addictive gameplay of world-carving indie hit Minecraft? Perhaps not, but this build and destroy demo—"Minecraft + Physics!"—according to its creator would certainly make it easier on the eyes.
If ever proof was needed of how important Valve's Steam platform has become to many PC developers, look no further than the tale of Introversion, the developers of Defcon and Darwinia, whose company was saved by a Steam sale.
Introversion Software's port of the award-winning Darwinia comes to Xbox Live Marketplace this week for 1200 Microsoft Points. The abstract strategy game may not be the most graphically impressive of XBLA offerings, but its gameplay is rock solid. [Xbox.com]
Introversion - developers of Defcon and Darwinia - have a treat in store for us. Following "unprecedented approval" from Microsoft, they've uploaded a paper trail documenting the journey a game takes from pitch to release.
For those of you who don't know, Multiwinia is the fourth game developed by Introversion Software. I was a huge fan of Defcon and Darwinia. Multiwinia looks like it's shaping up very nicely. In this video we take a look at the "King of the Hill" mode where players try to control zones.
Over at Introversion Software's blog, the developer of Defcon and Darwinia has revealed it's at work on its sixth game, Chronometer, with funding from the UK's Channel 4.