The best examples of box art tend to be those with a timeless design. Those you can look at ten, twenty, even thirty years later and say, yup, that still looks amazing. Super Mario Bros. is one such game.
The Nintendo Age Forums bring us the sad news that artist Greg Martin, responsible for some of the most iconic box art in video game history, has passed away.
You can't judge a game by its cover. You can, however, judge a game cover by its cover.
One of the reasons I run Fine Art is so that artists, who play such a major role in shaping our attachment with our favourite series, get some of the recognition they deserve. That goes double for the images on the front of the box.
Despite the best efforts of publishers and their art teams (or clients), a video game collection can rarely look as impressive as a good stack of books. Which is why, if you're concerned about that sort of thing, it's a good idea to print off your own custom covers, which often look waaaaaay better than the real deal.
Last week, while I was checking out Splinter Cell: Blacklist, I had a long, interesting talk with the game's creative director Maxime Béland.
2K Games revealed the box art for BioShock Infinite this morning and the verdict on it was swift and disapproving.
We normally only show an upcoming game's cover if one of us takes a liking to it. So, yeah, I quite like Tomb Raider's box art!
Not for the games, we knew about those already. This is what the actual console's box will look like when it goes on sale in the US in November.
And here we have what looks like the box art for Halo 4, as assembled by NeoGAFer spawn031. An email from Microsoft went out with fragments of this image, titled "Your piece of the Halo 4 puzzle." Each email came with a bit of this image, which spawn031 assembled and monsterfracas shared.
As a box art fetishist, this might be the best website I've ever seen. It's called Box vs Box, and its purpose is to compare the box art of Japanese video games and their Western counterparts.
Because of the size and position of the Australian ratings classification for video games (CTC here is a placeholder), Ubisoft had to mirror the image of the Far Cry 3 box art, in order for us to see that poor bastard buried up to his nostrils by that psychopath, posing like a dual-wielding Le Penseur.
Kotaku reader "Michael" was taking a look through the pre-owned section of his local EB Games (read: GameStop) in Australia when he started noticing things weren't quite right.
Yesterday we showed you what will surely be 2012's worst example of box art. So it's only fair that today we cleanse the palette with what could easily be 2012's best.
Ah, Tiny & Big. One of the most promising PC indie games on the horizon continues to show others how its done, this time with its box art. The game's getting a retail release in Germany, and will look a million bucks on the shelf with this comic-infused masterpiece tarting up the cardboard.
There was a certain charm to video game box art from the 1970s and 1980s. The graphics were so terrible that often quite abstract, quite amazing art had to be used to sell a game in its stead.