Why Pacific Rim Doesn't Look Like Any Movie You've Ever Seen Before

Pacific Rim pays tribute to classic monster movies and films about massive mechanical gladiators — but at the same time, this movie looks totally different than anything you've ever seen. We talked exclusively to the head creature designer, the legendary Wayne Barlowe, and VFX supervisor John Knoll, to find out why. » 7/08/13 8:39pm 7/08/13 8:39pm

Concept Artist Behind Fallout 3, Skyrim Has Died

I played something like 130 hours of Fallout 3. I adored many things about it — and, admittedly, hated a few others — but my absolute favorite part was exploring the world. The entire history of this never-quite-was version of Washington, DC could be read in its architecture, its artifacts, and its people. The game… » 2/10/12 1:30pm 2/10/12 1:30pm