Why Pacific Rim Doesn't Look Like Any Movie You've Ever Seen Before

Pacific Rim pays tribute to classic monster movies and films about massive mechanical gladiators — but at the same time, this movie looks totally different than anything you've ever seen. We talked exclusively to the head creature designer, the legendary Wayne Barlowe, and VFX supervisor John Knoll, to find out why. » 7/08/13 8:39pm 7/08/13 8:39pm

Skyrim, Classic Arcade Games and Game of Thrones All Inspired Dance…

Dance Central 3 isn't just the superior choreography experience gamers can get this year. It's also a video game that embeds homages to arcade classics and pop cultural ephemera deep inside super-clever, split-second easter eggs. » 10/25/12 12:00pm 10/25/12 12:00pm

We wanted to go for a b-boy street-side feel for this era, as that fit with…

Concept Artist Behind Fallout 3, Skyrim Has Died

I played something like 130 hours of Fallout 3. I adored many things about it — and, admittedly, hated a few others — but my absolute favorite part was exploring the world. The entire history of this never-quite-was version of Washington, DC could be read in its architecture, its artifacts, and its people. The game… » 2/10/12 1:30pm 2/10/12 1:30pm