Fallout 4’s concept art looks hot. Take a peek at some of the stuff you’ll see in the official Fallout 4 art book here.
Redditor jessmeixing was commissioned by the creators of Royal Guards, a Zelda web series that's currently on IndieGoGo, to paint this piece of concept art of Hyrule Castle from Ocarina of Time. It's pretty darn good, and my crappy GIF really doesn't do it justice, so make sure to check out the original pic below.
Assassin's Creed Unity has some very pretty concept art. This GIF was made from a series of three drawings depicting the Café Théâtre, posted by Ubisoft's David Alvarez to the Polycount forum's Unity art dump thread. Check it out to see some more of the textures, models and concepts people have created for the game.
The Sims has always been a beautiful series of video games. Save for the occasional foray into high fantasy, however, it's mostly drawn from modern suburbia for its artistic palette. It doesn't have to be that way, though.
The giant, mutant-killing robots in the latest X-Men movie didn't look exactly like they do in Marvel Comics' popular superhero series. They were still recognizable as Sentinels, though. Alternate designs would've had them look almost like human beings.
Before I knew a single piece of information about Lords of the Fallen, I knew I wanted to play it. Whatever is going on in this image, I want to be a part of it. Has that ever happened to you?
British artist Shaun Mooney, who cut his teeth at Traveller's Tales handheld division working on LEGO games, now works at Atomhawk Design, one of the world's top creative studios and a team we've featured before here on Fine Art.
Dance Central 3 isn't just the superior choreography experience gamers can get this year. It's also a video game that embeds homages to arcade classics and pop cultural ephemera deep inside super-clever, split-second easter eggs.
Guild Wars 2 may be filled with amazing artwork, but the development team behind the game—ArenaNet—makes the best use of them as wall art.
Celebrating the company's transition to Facebook's mandatory Timeline format, Insomniac Games shares the secrets of 1080Pinball , the high-definition downloadable game that never was.
I played something like 130 hours of Fallout 3. I adored many things about it — and, admittedly, hated a few others — but my absolute favorite part was exploring the world. The entire history of this never-quite-was version of Washington, DC could be read in its architecture, its artifacts, and its people. The game…