I Can't Stop Collecting Stuff in Video Games

Here’s something I wish more game designers understood: If you put an interaction in your game, I am going to interact with it. Anytime a game responds to its players, the rats—or at least this rat—are going to press the lever for more cocaine pellets. Jenova Chen, during a talk about the design of Journey a couple… »9/04/15 12:30pm9/04/15 12:30pm

These are the Six Playing Pieces of Street Fighter: Monopoly

Vega's mask, Hadouken, Chun-Li's wrist cuff, M. Bison, Ryu, and Blanka are take the place of the steam iron, Scottish terrier, top hat, thimble et al. in the specially commissioned Street Fighter: Monopoly version of the board game. Capcom-Unity members chose the six pieces by poll, and they're included with the game… »9/09/12 3:30pm9/09/12 3:30pm

The Rarest, Longest-Lost Atari 2600 Cartridge—Once Sold Door-to-Door—is Finally Found

Before the infamous crash of console gaming in the early 1980s, third-party cartridge development was somewhat a wild-west affair. Development costs were negligible compared to present times and, without the need for a presence in online distribution channels, a garage-built game might actually turn a profit on… »10/06/11 11:00pm10/06/11 11:00pm