On September 17, 2013, Star Citizen director Chris Roberts wrote a public letter in celebration of a milestone achievement: He and his team had raised a whopping $19 million from fans, significantly more than any other crowdfunding project in history.
Star Citizen—the crowdfunded space game that’s pulled in $85 million and counting—has been making progress in small steps, not giant leaps. Fans are starting to get worried. Recently, creator Chris Roberts tried to assuage their fears.
It stands to reason that if the world of Chris Roberts' ambitious crowd-funded space sim Star Citizen has television commercials for new starships, it would likely have its own space-themed version of Top Gear as well. Here's what that looks like.
Did you enjoy the look at Chris Roberts' space combat sim Star Citizen in action from PAX East last weekend? Here's all of that, plus so much more.
When you're behind the game that's broken all sorts of records for crowd-funding—$27,689,361 and counting—you can do what you want when it comes to the hardware that said title will show up on. Cloud Imperium founder Chris Roberts says that Star Citizen "will NEVER be dumbed down for a lesser platform." And yeah, by…
It's not the most luxurious ride in the universe, but then it's not trying to be. Roberts Space Industries doesn't want the 2944 Aurora to be the best ship — just your ship. I don't know about you, but I'm sold.
I had my eye on a new Jeep Cherokee, but this ad for Origin Jumpworks' new 300i series has me sold, both on the ship and Chris Roberts' Star Citizen.
Star Citizen, the upcoming space shooter whose development is being led by Wing Commander creator Chris Roberts, lets you customise the look and construction of your starfighter.
Want proof that people want to soar through the cosmos in video games again? The people who've helped Chris Roberts' upcoming space sim Star Citizen smash through more than $5.7 million of crowdfunding pledges are giving doubters all the evidence they might need. That's more than any other video game project has…
The debut footage for Star Citizen, which sees Wing Commander creator Chris Roberts return to space games after a too-long absence, looked awesome. It was also short on raw gameplay footage, something this test clip makes up for.
Game designer Chris Roberts, known for the Wing Commander games of yore, made a big splash last week when he announced Star Citizen, a return to the spaceflight genre.
We've corrected yesterday's story on Star Citizen—which isn't free-to-play—with info on how the game might be priced.
Chris Roberts want his next game universe to be big. You get a better sense of the scale that the Wing Commander creator is going for in the longer version of the trailer that ran this morning. This edit shows off a bit more of the ships and dogfights in the Squadron 42 slice of the Star Citizen gameworld. It still…
Somebody needs to get the President, Mitt Romney and the Joint Chiefs of Staff in a room and show them the next game from the creator of Wing Commander. Because the awesomeness on display in Star Citizen is a brilliant argument for why mankind needs to be in space.
Chris Roberts is one of my gaming heroes. I grew up on games like Wing Commander, Strike Commander and Pacific Strike, hooked on Roberts' insistence that PC games could make story and dialogue as important as visuals and mechanics.
A fan-engineered sequel to the long dormant Wing Commander series is known to Electronic Arts, and all of the franchise's rights holders, but they are taking no action to shut down its development. That said, they don't officially or unofficially endorse the game.