Brothers In Arms: Furious Four was a weird departure from Gearbox's venerable WW2 series, so weird that it ended up being spun off into its own thing, leaving the BiA franchise behind altogether.
You won't be seeing Brothers In Arms: Furious Four anymore, developer Gearbox announced at their PAX Prime panel today. They haven't canceled the game, though. They've just changed it so much that it's now an entirely new game.
While there were rumours earlier this year that Brothers in Arms: Furious Four, the Inglorious Basterds-esque shooter from Gearbox, had been cancelled, turns out that's not the case.
We haven't heard much out of Brothers in Arms: Furious 4, a game announced a year ago at E3, one that is quite a departure from the tone of other games preceding it. That, coupled with the lapsed trademarks surrounding the game, sent out the rumor that the game was canceled.
At last year's E3, lots of people sat up and took notice at Brothers in Arms: Furious 4, Gearbox Studios' radical reinvention of their earnest World War II first-person-shooter franchise.
The next Brothers in Arms will be the E3-announced over-the-top, gleeful Nazi-killing Furious 4, but fans of the series' earlier historically authentic games need not fret. "We're going to do more of that," Gearbox chief Randy PItchford said at PAX today. More of Sgt. Baker's exploits are in the works, but he had…
Gearbox Studios will be releasing a new game in the Brothers in Arms series, it was revealed today during Ubisoft's E3 press conference.
This may be a bit of a leap. But we've spotted Gearbox Software's Randy Pitchford in the VIP section for Ubisoft's upcoming press conference.
Borderlands is a fresh take on the first-person shooter. Even then, there was concern at developer Gearbox Software about the game standing out in the crowded FPS genre.
In game after game, there they are: guns. Weapons are a common trope. They are a catalyst for action and an instrument for destruction. In-game guns and, well, guns are different. What do game developers know about the real deal?
In the 1940s, 1950s and right on through the 1960s, Hollywood churned out war epic after war epic. Sure, we still get war movies, but Hollywood isn't exactly popping them out bam bam bam. Video game developers are. But why?
War is a theme that has always been found in the video game medium; leaps in game presentation have typically corresponded to some kind of combat themed game.
Gameloft have released Brothers In Arms: Hour Of Heroes for the iPhone, bringing 14 missions over 3 theater campaigns to your pocket.
My colleague Tracey John at the Multiplayer blog appears to have outdone herself, indexing 31 video game comics. Did we know there were Doom and Mega Man comics?