It's all fun and games until you start using Slayer or Dragonforce or something. Then it's bleeding fingers and trips to the E.R. Which, I guess, are still fun and games to some people. #odbeatdrop
This is game is so fun. The only flaw is its roster size, and even that is a poor argument considering its a new title that has no similar characters. #blazblueportable
-long throw break window (~8 frames?, fastest poke is 5 frames. you can basically poke out of any throw making it useless outside of carl's clap trap. there is also throw break buffering which makes throws even more useless [except against people who mash recovery and terrible scrubs, who you really don't even need to throw to win]... Read More
-slow pokes (going back to the 4-5 frame poke thing. you can basically jump out of every mix-up or pressure string since pokes are so slow. also making you be able to block 90% of attacks without fd in the air without tension means even scrubs can jump out of any pressure string, unlike in gg you would have a risk/reward of losing tension and eating meaty anti airs if you tried to jump out of shit
-3 way roll (another way to help scrubs who don't know how to block oki wakeup games by removing it completely)
-zoning (top tier characters are too good at zoning and pressure except carl[who will fucking kill you off a 5a], whereas most of the cast can only do shit once they up close. either make pure zoning characters or pure rushdown. characters with both will obviously unbalance game
-There are lots more character specific shit that I don't feel like getting into.
@Sonicandtails: i know, i even thought about the cheap easy gluing a quarter to the dpad fix.. but in the end, i cant bring myself to "modding" the dpad because all the ones i saw years ago when i got it required glue or permanent change.. which is something i just dont like doing to my hardware (im a hardcore collector). #blazblueportable
@☆Giroro G66☆: Yes, but if theyre gonna "downgrade" the graphics and keep the gameplay for the PSP, the Wii can surely handle it at 480p? I can only speculate. =) #blazblueportable
@☆Giroro G66☆: BlazBlue Portable probably isn't going to be HD though, so technically the Wii version would be more similar to that version. #blazblueportable
@Shiryu: Tatsunoko vs Capcom has a very nice celshaded rendering, which utilizes quite some TEV stages the Wii offers (TEV stages are basically "hard-wired shaders", which basically do the same thing as the freely programmable shaders of modern GPUs, just a bit more limited and a lot more tedious to program for).
The PSP's hardware doesn't offer that much flexibility in terms of pixel-level rendering, unfortunately. That's also a reason why Valkyria Chronicles 2 on the PSP doesn't have the celshaded style of the first game (they didn't even implement at least outlines). #blazblueportable
@Paradox me: Hahaha. You and me both. I am mystified by fighting games because they look SO GOOD, but I am completely incapable of playing them. #blazblueportable
@nago: As far as Street Fighter goes, it just takes a little practice. Starting with someone like Ken or Ryu and staying away from charge characters is a good way to get used to the game. #blazblueportable
@-MasterDex-: I would argue that charge characters are better for beginners since they can't do stupid stuff every two seconds. It actually makes them think about defense and their arsenal of moves. #blazblueportable
@Sutekh_Slain: But timing is much harder to get right and to use charge characters effectively, you first have to know the basics of the game which I think the shoto characters are best for. #blazblueportable
BlazBlue is so good, I still crave it when I play Tekken 6, SF4, or any other fighter... BlazBlue just has features to it's fighting mechanics that all other fighters are missing... The only bad thing I could think of is it's limited number of fighters to choose from. #blazblueportable
@bengalinha: You ever played Tekken : Dark Ressurection? No? How about Soul Calibur: Broken Destiny? No?
Oh, well then I guess you wouldn't know they're great games that work great on the PSP. I've high hopes for this. #blazblueportable
@bengalinha: I've played Tekken 5 and Street Fighter Alpha 3 on my PSP and it was great. Sure 2d fighters will be a bit harder than usual but it is actually very fun...especially since at least those two games a very very good ports...Tekken 5 is practically identical to the ps2 version. #blazblueportable
@bengalinha: 64-hit combos were not a problem in Killer Instinct on the SNES gamepad. Nothin' wrong with a gamepad. Needing an arcade stick to play fighting games properly is more a sign of inflexibility than a sign of skill. :P #blazblueportable
@bengalinha: man.. im not agreeing with you because of elitism.. its not "how can someone play a fighter on a portable" for me.. its how can someone play a fighter with the psps controls.
i bought my psp for street fighter alpha 3 and tekken dark resurrection many moons ago.. and man do those controls suck.
i absolutely loathe the analog nub, and the way the dpad sinks in on the psp makes it unusable for precise fighting.
i have mvs and cps2 emulators on my psp, and man does it make me mad to try and play seriously. so yeah its possible.. but not all that fun (cept powerstone.. that game was great on the psp). #blazblueportable
@RockingMonk: yeah, im a collector and have a hard time physically modding my hardware. software mods that are reversible.. no problem.. but when it comes to permanently gluing things to my stuff, i just cant bring myself to do it. #blazblueportable
@shouryuuken: dude, you don't even have to do anything like that.
I stuffed tiny slips of cardboard under my d-pad. didn't glue shit. #blazblueportable
Most exciting news I've heard all day. One of my favorite games on the PSP is Guily Gear. Just hearing this makes me happy to have something else to play. =) #blazblueportable
11/09/09
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11/04/09
No, but you can pick up Arakune and mash bugs out to win. #blazblueportable
11/04/09
Or you can pick Rachel and spam lightning rods.
Or you can pick Bang or Hakumen and mash counter.
Cry more, it's called l2p. #blazblueportable
11/04/09
All those don't work on good players. Arakune mashing bugs works against people of all levels. #blazblueportable
11/04/09
None of those*
terrible grammar on my part #blazblueportable
11/04/09
11/04/09
-long throw break window (~8 frames?, fastest poke is 5 frames. you can basically poke out of any throw making it useless outside of carl's clap trap. there is also throw break buffering which makes throws even more useless [except against people who mash recovery and terrible scrubs, who you really don't even need to throw to win]... Read More
-slow pokes (going back to the 4-5 frame poke thing. you can basically jump out of every mix-up or pressure string since pokes are so slow. also making you be able to block 90% of attacks without fd in the air without tension means even scrubs can jump out of any pressure string, unlike in gg you would have a risk/reward of losing tension and eating meaty anti airs if you tried to jump out of shit
-3 way roll (another way to help scrubs who don't know how to block oki wakeup games by removing it completely)
-zoning (top tier characters are too good at zoning and pressure except carl[who will fucking kill you off a 5a], whereas most of the cast can only do shit once they up close. either make pure zoning characters or pure rushdown. characters with both will obviously unbalance game
-There are lots more character specific shit that I don't feel like getting into.
I wouldn't say roster size is the only flaw... #blazblueportable
11/06/09
11/04/09
11/04/09
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The PSP's hardware doesn't offer that much flexibility in terms of pixel-level rendering, unfortunately. That's also a reason why Valkyria Chronicles 2 on the PSP doesn't have the celshaded style of the first game (they didn't even implement at least outlines). #blazblueportable
11/05/09
11/04/09
11/04/09
That makes me glad I didn't end up buying it then. I can't even pick up Street Fighter IV, do Street Fighter-like moves and win. #blazblueportable
11/04/09
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11/04/09
You can charge buffer and charge partition to throw sonic booms faster than fireballs. #blazblueportable
11/04/09
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11/04/09
Oh, well then I guess you wouldn't know they're great games that work great on the PSP. I've high hopes for this. #blazblueportable
11/04/09
Fightstick all the way baby. #blazblueportable
11/04/09
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11/04/09
I mean bad elitism. Bad! #blazblueportable
11/04/09
11/04/09
i bought my psp for street fighter alpha 3 and tekken dark resurrection many moons ago.. and man do those controls suck.
i absolutely loathe the analog nub, and the way the dpad sinks in on the psp makes it unusable for precise fighting.
i have mvs and cps2 emulators on my psp, and man does it make me mad to try and play seriously. so yeah its possible.. but not all that fun (cept powerstone.. that game was great on the psp). #blazblueportable
11/04/09
11/04/09
11/04/09
I stuffed tiny slips of cardboard under my d-pad. didn't glue shit. #blazblueportable
11/04/09
10/28/09
10/28/09
10/28/09