The Deep Sea Is Terrifying, And This Game Proves It

My hands are sweating. As I walk inside narrow metal hallways, I notice that I'm hearing things that, frankly, I'm not even sure are actually there. Hollow screeches. Faraway wails. It reminds me of seeing a shadow in the corner of your eyes, a darkness your sight never catches up with but that you're still convinced… » 4/04/14 1:30pm 4/04/14 1:30pm

Amnesia: A Machine For Pigs vs. Outlast: The Comparison We Had To Make

When Amnesia: A Machine for Pigs and Outlast launched a week apart from each other, I was not going to play them. I’m a wimp when it comes to getting scared, so the idea of subjecting myself to hours of cowering in the dark while terrifying creatures hunted me down? Please, not going to happen. » 9/17/13 5:00pm 9/17/13 5:00pm

Wild Theory: Maybe Horror Games Are Scarier If You Can Fight Back

Among the defining characteristics of the often-terrifying Amnesia games—as well as similar games like Slender and Outlast—is the fact that players are given no weapons. There's no way to defend yourself, no way to fight off the beasts that hunt you. That makes the game scarier, right? That's obvious... right? Hmm. » 9/10/13 7:07pm 9/10/13 7:07pm

Two Ways to Make Horror Games Better? More Build-Up, Less Combat

If you ask Frictional Games' developers, horror games haven't evolved much since the genre's late 1990s/early 2000s heyday where Silent Hill and Fatal Frame showed off just how scary a video game experience could be. Sure, titles like Dead Space and Frictional's own Amnesia capture new glory for the horror category… » 4/26/12 3:30pm 4/26/12 3:30pm