We’re getting A.I. to do all sorts of weird and wonderful things these days, whether its on the small-scale of text prediction or captioning photos, to driving cars for us and beating people at board games. But what if we turned a neural network into a science fiction writer? The answer is that you’d get a complete…
Most big video games these days are the result of a team of dozens, if not hundreds of people working on them. Amidst all that collaboration, what can one, single human being point to and say “this, this is mine, I made this?”
Although you might associate Siri with Apple, that particular pocket assistant wasn’t born in Cupertino. In fact, Siri was an independent app before its acquisition by Apple in 2010, and now its founders are back with a new and improved version, “Viv.”
Microsoft has launched a new CaptionBot, and the results range from impressively spot on to bwah.
Earlier this month, Google’s Go-playing AI wiped the floor with the game’s existing world champion. Now, a team of engineers from China plan to challenge AlphaGo with their own artificial intelligence system.
This was bound to happen. So were the questions about Hitler.
When Google’s AI beat a world champion at Go, scientists and technologists around the globe held it up as a watershed moment for AI. But why, exactly, is it so hard for a computer to play some games well?
Microsoft has announced that it’s starting to use Minecraft as a space in which to build, test and develop new artificial intelligence systems. The new platform, developed by academics, will be made available to everyone over the summer.
It is 2016, and the Year of Luigi still hasn’t ended.
Go is a board game from China that’s over 2000 years old. It’s complex as hell: there are more possible positions in the game than there are atoms in the universe. So news that a Google AI has beaten a human master at the game is fascinating/terrifying.
Mark Zuckerberg just revealed his 2016 resolution: build a simple AI to help him run his home.
I’ve spent almost 100 hours in the Witcher 3, wandering the streets of Novigrad, galloping through Velen’s windswept woodland, sailing between the isles of Skellige. Yet in all that time, I never really stopped to enjoy the game’s quieter moments.
Overlaying screenshots and photos with Google’s “Deep Dream” algorithm is now something everyone’s abusing and one perfect choice from the world of video games is the original Quake. The game’s dark, haunting, full of crazy textures and this process just adds an extra level of trippiness to it.
In 2011, hardcore fans started a video series chronicling tricks and glitches possible during the Halo: Reach campaign. Today, that series draws to a close with a new, over-the-top conclusion that tests how far Halo’s artificial intelligence can go.
Well this is embarrassing.
Really, it's just a matter of time before Google's "DeepMind" artificial intelligence learns how to wreck us all.
We are training robots to excel at outer space future war. In a video game. This is sure to end well for humanity.
BabyX is not a real baby. It is a simulation of a baby — one that learns, reads facial expressions and gets bored. It is also frightening to behold.
This is big. A computer program has successfully managed to fool a bunch of researchers into thinking that it was a 13-year-old boy named Eugene Goostman. In doing so, it has become the first in the world to have successfully passed the Turing Test.