Normally, we wouldn't care so deeply about merely the genre a developer was working on, but since the developer in question is 2K Boston - the team behind BioShock - yeah, we care.
1975, Jaws — "It was the Village East theater in Birmingham, Alabama. And we rode in my sister's husband's Trans Am…I have certain flashes of scenes, like the scene where Roy Scheider pulls the license plate out of the stomach of the shark. I remember that. They're just flashes. I remember it being very scary. My…
2K Boston, the house behind Bioshock, hits SF and the GDC this week looking for talent to help them with "their biggest and most ambitious project yet." Dozens of openings are promised.
Not everybody's firing. 2K Boston's hiring, and its ad posting tips off that its current big project is an Unreal-based "AAA multiplayer" for Xbox THREE SIXTY, PS3 and PC.
2K Boston, with help from 2K Australia, made BioShock. And what a great game it was. But they're not making BioShock 2. Somebody else is. Why somebody else and not 2K Boston? Ken Levine (pictured, emerging from the ruins of Rapture clutching the last remaining...Coke Zero!) explains: