You know, I didn't think about framerate or resolution once when I got to play The Order 1886 yesterday. What I did think was that it felt like playing through an old Cinemascope movie. With at least one very cool signature weapon.
I played through the Inequalities chapter that's been previously shown, huddling behind cover and blasting away at human enemies across the streets of an alternate-reality London. Shooters live and die by the ingenuity of their weapon design and The Order's thermite rifle was the first thing to make me think that there might be some spark to the thought going into the game. It's a dual-action firearm that fires a long-range burst of combustible thermite particles that can be set aflame by a flare.
So, as two or three enemies scrambled on a roof across the street, I could fire the thermite cloud first and then shoot the flare to instantly explode the air around them. Follow-up clouds keep the fire going, too. Players can also fire the complementary payloads in a different order, going flare first and thermite next for a delayed reaction. I also used a pistol during a sequence where I had to drag a fallen friendly to safety but didn't note anything remarkable about the gun during my brief time with it.
Later on in the demo, I used the game's Blacksight power to slow down time and down enemies with deadly precision. A corollary of drinking a mysterious fluid called Blackwater, the ability was reminiscent of the Deadeye mechanic in Red Dead Redemption.
Much has been made of the framerate for Ready At Dawn's upcoming PS4 exclusive, which is 30 frames per second. The game's also going to live inside a 1920x900 window on-screen, instead of the more common 1920x1080 resoluton, to better approximate a cinematic experience.