Oil, Bomb-Dodging and Nerds: Life As a Middle Eastern Game DeveloperS

Pardon the pun, but Captain Oil isn’t one of those mobile games that’s going to set the world on fire. But the more I play it, the more I think about the place where it was made. That almost never happens.

Captain Oil was made by a dev studio called Game Cooks, which sends its games out into the world from Beirut, Lebanon, smack dab in the middle of a region better known for intractable ethno-religious conflicts and constant sudden violence. And while the physics-based arcade shooter may not be all that remarkable compared to the Angry Birds and Candy Crush Sagas of the world, it’s worth noting that it comes from part of the world where the practice of game-making is still very much in its infancy.

I spoke with the dev studio’s co-founder Lebnan Nader a few months ago when he was in New York City for the Mobile World Conference. Nader knows that Game Cooks’ output needs improvement but paints a portrait of an organization still finding its legs. “In terms of mobile gaming, we were the pioneers not only in Beirut, but in the region. There were already games on the web but we didn’t have anything for mobile. We were the first to launch a mobile game in Arabic in the region,” he told me.


Nader: “When you want to develop a game, people say, ‘What are you doing? Are you playing your life away?’"


“When we first started, it was a little bit hard for us because when you go online, you do not have any reference in gaming in the Middle East,” Nader told me. “We do not have a university that teaches you how to do that. You do not have a lot of conferences that are happening. In that region, you do not know what’s happening outside. It’s almost like you’re in a vacuum.”

This means that Captain Oil and another new release called N.E.R.D.S. are the products of a dev studio incrementally learning to apply more style and polish to their efforts. “All of our team is more or less made up of technical developers. They did not develop games before,” Nader said. “We kind of started together and learned together how to develop a game. We learned a little bit more. What is a game? What is an engine? Stuff like that. They had the background. They were excellent coders. But none developed a game before. So we kind of did that together."

And while they’re constantly figuring what they’re doing, they’re also seeding the very idea of game development in an area where most people play games made elsewhere.

A lack of institutions or experience isn’t the only big difference with regard to the gaming culture in the Middle East. There’s still an attitude that game-making isn’t really a legitimate pursuit. “You’ve got to factor in the social behavior in the Middle East,” Nader relayed to me. “When you want to develop a game, people say, ‘What are you doing? Are you playing your life away?’ In the Middle East, you generally stay with your parents until you get married. You finish your school, go find a job, a nice job. Be a lawyer, be a doctor, be anything you want, but have a steady paycheck.”

Oil, Bomb-Dodging and Nerds: Life As a Middle Eastern Game DeveloperS

As you might expect for a crew blazing trails into a new pursuit, there’s been hand-wringing from the people closest to them. “My parents they really supported us because they saw the small success we had with the first game, but they were probably still worried.”


Nader: “I think people from the US relate to the Middle East as a war zone, as a terrorism zone. They do not see the potential of this area beyond that image.”


Parental angst isn’t the only emotional drama the Game Cooks have had to deal with. When they were making their first game, all they wanted was to introduce a goofy endless runner set against a backdrop that reflected where they lived. “We had just started our startup in the middle of Arab Spring. We wanted our first game to have a nice message for people. What better message than peace?,” Nader said. “We just want peace. In the material for all the Facebook ads and stuff that we did, the concept was, ‘We’re not for war, let’s play.’ You get a character who is Middle Eastern and he’s running for peace. He blocks the tanks. He goes and says, “We’re not for war. Let’s play.” Sure, it had some political overtones but only the most innocuous kind.

“In our region you have both Muslims and Christians,” Nader continued. “We come from a Christian background. We see stuff a little bit differently maybe than some other people. When we did Run For Peace, we used the peace sign as our logo. I Googled around and made a lot of effort to check that it’s not offensive to the Muslim religion. Before we launched the game, I sent it for testing to a couple of editors I know. And one of them massacred us in his article, saying that, 'They’re using this because this is actually not a peace sign; this is a sign for Christianity. They are putting this in the game because they want Christianity to be more [prominent] in the Middle East. Users, be careful. Do not download Run For Peace. It’s Christian done for Christians. It’s not for us.' We got killed in that article."

"You have to make sure it doesn’t offend anyone. On top of that, you always have at least five religious applications in the top ten, especially in Saudi Arabia and countries like that. You cannot compete with that. Don’t even try, because you will not succeed.”

The Arab Spring may have changed a lot of governments in the Middle East, but Nader told me that Lebanon, with its relative stability, hasn’t really been affected in that tumult. “But at the same time, Lebanon is a very small country," Nader said. "It has different religions and unfortunately a lot of things happen all the time. There have been a couple of times that we had problems right down the street. It was a place where you had two different religions living there and, in response to something that happened in the north, they started shooting at each other. The army had to come in and separate them.”

“You see it all the time in Beirut,” Nader answered when I asked him if troops on the street was a normal sight. "It’s not shocking for us. But that night, we actually heard the gunfire going. I was talking to our PR consultant at the time and I told her, ‘I’m hearing gunfire now.’ This is while we were making Run For Peace and it kind of gave us an extra boost to go finish.”

Game Cooks’ titles have been cartoony and whimsical so far, unlike so many games that have sequences set in the region. When the Middle East shows up in first-person shooters like Call of Duty or Medal of Honor, it’s usually shown as a foreboding part of the world where radical terrorism can fester. Countries like Pakistan have taken offense to that, moving to ban games that portray them in such a light.


Nader: “...the things we’re going to make, they definitely will not be something to go into shoot and kill each other.”


The average American or European citizen doesn’t hear gunfire that often. They don’t encounter sudden flashpoints of long-running hostilities in their day-to-day lives, so fantasies where one plays the roles of soldier or insurgent might be easier to accept. “I think people from the US relate to the Middle East as a war zone, as a terrorism zone,” Nader offered. “They do not see the potential of this area beyond that image.” But, for Nader and crew, automatic rifle fire is less of a fiction and more of a reality. I asked him if Game Cooks would ever want to make grimmer, more realistic games like CoD or MoH, maybe to tell their side of the story as relates to the violence that’s never that far away.

“For us, a game is an escape,” he responded. “You go into it to have fun, to enjoy it, or maybe to crack your head and try to solve a problem. It depends what you want out of a game. But the things we’re going to make, they definitely will not be something to go in to shoot and kill each other.”

Nader told me that, in the U.S. and in Europe, there were Middle Eastern people—Arab people, specifically—who were proud of having an Arabic game when Run for Peace came out. “But they acknowledge it because they’re proud, not because the game is good or not,” he laughed. “If you read the reviews in Arabic, you could see people saying, “I’m very proud of you guys. You did an Arabic game. But nobody says it’s a good game.” They’re getting to that, folks. Just give them a little time.