I'd Get Behind A More Realistic Zelda If It Looked This Good

Nate Hallinan is a concept artist who has worked not just in games (for companies like Microsoft) but also on film and animation projects. You may know him best, however, for his pieces depicting "realistic" Zelda characters.

You can see more of Nate's work at his personal site.


To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!


I'd Get Behind A More Realistic Zelda If It Looked This Good

I'd Get Behind A More Realistic Zelda If It Looked This Good

I'd Get Behind A More Realistic Zelda If It Looked This Good

I'd Get Behind A More Realistic Zelda If It Looked This Good

I'd Get Behind A More Realistic Zelda If It Looked This Good

I'd Get Behind A More Realistic Zelda If It Looked This Good

I'd Get Behind A More Realistic Zelda If It Looked This Good

I'd Get Behind A More Realistic Zelda If It Looked This Good

I'd Get Behind A More Realistic Zelda If It Looked This Good

I'd Get Behind A More Realistic Zelda If It Looked This Good

I'd Get Behind A More Realistic Zelda If It Looked This Good