Over the weekend, you could’ve been forgiven for confusing The Division with Stardew Valley. Because both games were about farming! Get it? Heyo! Rimshot! Tip your waiter!


A lot of us may have spent some time getting familiar with the Bullet King, but after the server maintenance on the 22nd, it’ll be time to say goodbye to him forever: A new patch will make it so that named bosses out in the game-world can only be killed once, which eliminates the beloved, oh-so boring strategy of killing a miniboss over and over again.

The patch makes a lot of other changes, too, and some of them sound great. Notable changes include: You’ll be able to fast travel to Dark Zone checkpoints from outside the DZ, you can heal other players in the Dark Zone, and the penalties and rewards for going rogue in the DZ will be tweaked so that it makes more sense to actively go rogue.


They’ve also slightly increased the number of Phoenix Credits dropped by high-level bosses in the DZ and increased the high-end drop rate for those bosses as well. Those last few tweaks should go some way toward addressing some of the problems players have had with the Dark Zone.

I’ve been impressed with how responsive Ubisoft Massive has been with this game so far; this patch only furthers that feeling. Here are the full notes, per The Division blog:


  • Named enemies. will now drop better loot in Challenge mode than in Hard mode.
  • Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
  • Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
  • Modifications to the weapon talent: Trained.It can now only be rolled on Shotgun, Marksman rifles and PistolsIts bonus has been reduced from 1%-5% to a constant 0.1%For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired onesFor all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
  • Fixed a speed run exploit for the Rooftop Comm Relay mission
  • Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill
  • Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
  • Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
  • Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
  • Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
  • Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
  • Fixed an issue where some NPCs in low cover would not react to being shot by the player
  • Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
  • Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
  • Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod


  • Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
  • Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
  • The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
  • Items extracted from the Dark Zone are now properly marked as “new” items when moved to the players inventory
  • Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
  • Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
  • Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
  • Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
  • Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone: Lvl 30: 1-3 Phoenix Credits - Lvl 31: 2-4 Phoenix Credits - Lvl 32: 3-5 Phoenix Credits

Update 3:43: Massive has updated their post to note that the above tweak changing Phoenix Credit rewards won’t be in the 1.0.2 patch after all, as it was causing “client stability issues.” They say it will be “addressed in a next [update].”


  • Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
  • Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
  • Improved Dark Zone Chests items quality:Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)Keys chests now have a chance to drop High-End (Gold) items
  • Dark Zone Funds drop rates and quantity on NPCs has been reduced.
  • Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
  • Fixed instances where players would receive a DELTA error message when entering the Dark Zone
  • Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
  • Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player


  • Fixed a few lights that did not cast global illumination


  • Added more information for Daily missions on the Map
  • Tutorials have received some UI polish
  • The Matchmaking menu now displays the mission difficulty rating more prominently
  • The mini-map mission tracker has been optimized to be less confusing to players
  • Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
  • Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
  • Fixed missing item icons in the Reward Claim Vendor’s inventory
  • Fixed incorrect side-missions being displayed in the Map legend


  • Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
  • Fixed a bug where the Zapper Turret mod had no sound
  • Fixed a bug where the audio for entering a contaminated area would be cut-off
  • Fixed a bug where audio would not play when scrolling through vanity items


  • Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
  • In-game localization bug fixes


  • Tobii Eye Tracking bug fixes and improvements
  • On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings.
  • Fixed an issue where the Map was sometimes difficult to navigate with a mouse
  • Fixed issues with Hungarian, Korean, and Russian localizations
  • Fixed an issue that prevented matchmaking while on the Map
  • Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly
  • Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)


  • Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One
  • Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot


  • Added an option to disable the PlayStation 4 controller speaker
  • Improved textures and models streaming speed
  • Fixed an issue where ISAC volume could get too loud when playing with headsets

Correction: The 1.0.2 update will be implemented during server maintenance on 3/22, so the changes are not yet in effect. The first version of this post said the patch was out today. I’ve updated the article and headline. If you wanna do some last-minute farming, you still can for a little while longer!