At the start of this new generation of consoles the debate of framerate and resolution importance still wages on. The gold standard to live by is a solid 60 fps and 1080p. If those numbers aren't on a bullet pointed press release somewhere, eyebrows and questions are raised. But what if hitting 30 fps is intentional and defensible?
Dana Jan, game director on The Order: 1886, is committed to 30 fps—at least for his game. I sat down to speak with him about two weeks ago after playing a brief demo of chapter III of The Order.
You can check out a sample of what I played in the video above. (Note that it might not be running at 3o fps because it is footage provided to me by Sony, and uploaded to YouTube after our editing process, so I can't be sure what's happened to it in doing so.)
Remembering the debate some of our readers had on the legitimacy of needing to operate with 30 fps, I decided to pick his brain and see if he had a response to everyone's hesitations.