Zelda Boss On Majora's Mask Remake: 'I Hear The Fans'

Illustration for article titled Zelda Boss On Majora's Mask Remake: 'I Hear The Fans'

Ah, Majora's Mask. For years now, Zelda fans have been praying for and speculating about a sequel or remake to the beloved Nintendo 64 game, and Nintendo has teased us constantly about the possibility. But we haven't seen anything yet.


I just sat down with Eiji Aonuma, the man in charge of all things Zelda over at Nintendo, and although our interview was mostly about Hyrule Warriors, I had to slip in one Majora's Mask question. You guys would've killed me if I hadn't.

So what'd he say?

Schreier: I have to ask... I asked readers what questions I should ask you, and the number one question was that you've hinted so many times about a new Majora's Mask or a Majora's Mask remake for the 3DS—will we ever see that?

Aonuma: I do know that fans want to see Majora's Mask. I've heard that voice, it's very, very strong, and I'm always listening, is what I would say.

Schreier: I think people reacted to the teaser in A Link Between Worlds, the mask in the house. People saw that and thought it was a hint for the future, so that's why people are excited about that.

Aonuma: Maybe I was toying with them a little. (laughter) I'm doing everything I can. I hear the voices of the fans. There are so many out there. It's very loud, and just to acknowledge the fact that the need, the want is out there, I put that in there.

Teases upon teases. Maybe next E3?


At the risk of a flame-war I'm going to say it: Despite its tremendously-cool art style and playfulness, Majora's Mask was the *worst* Zelda on a major console ever released. It was mechanically unsound from a storytelling and open-world level design perspective that rendered the game virtually unplayable without Nintendo's Prima Official Strategy Guide. While, visually, I would love to see the Majora's Mask world under the lens of today's modern graphical technologies, there simply are better ways with which to use these resources. It's just - a bad - game. Perhaps, in addition to updating the graphics, they could "retell" the story with updated gameplay mechanics and a questing system a tad more advanced than the "interact with random NPCs at random times of the day to see if you can figure out how the !*#@ to advance the story before the world is destroyed" bullshit that game put its players through.