The Atomontage Engine got a brief shout-out from Minecraft creator Markus Persson back in 2011, but 2011 was a long time ago. So it's nice to see an update on the project in 2013, and things are looking very interesting.
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Unlike most engines, Atomontage is based not on polygons but voxels. So, think Minecraft, only in this case on a far more detailed scale.
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Like, way more detailed. Not to mention more organic. The video above makes this look like something from the distant future of better video games.
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The most intriguing part, though, is the hardware required; the creator says the video above is running on a notebook with specs "comparable with a decent gaming PC from about 2005".
Voxelized Geometry [Atomontage]