You’d be forgiven for looking at this stuff and thinking it was for a major project, something like Halo 5, or Destiny, or Titanfall. Nope. It’s for a game being made by four people.

That game is Strike Vector, and holy shit, how have I never seen this before? It’s a multiplayer air combat game, only your fighters can sorta transform, ala Macross, and it looks amazing, and man, how have I not seen this before?

The art you’re seeing here comes from two sources, both with experience in blockbuster games. One is Paul Chadeisson, a name that may be familiar to Fine Art readers since he’s a regular here, having worked on games like Remember Me. The other is Pierre-Etienne Travers, co-founder of Strike Vector’s development studio who has previously worked with Evolution (Motorstorm) and Quantic Dream (Heavy Rain).

One look at the video above, and then the art below, shows that things have been transferred almost 1:1.

You can see more of Strike Vector at the game’s site (thanks CAW!)

To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner.


Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!