You Can Thank This Man for the Look of Gears of War

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Epic Games has a common visual style running through all its games. Gears of War looks like Unreal Tournament which looks like Bulletstorm. If you've ever wondered why that is, well, wonder no more.

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It's because of artist James "Hawkprey" Hawkins.

Hawkins is a concept artist employed at Epic who is responsible for that trademark "look" the company's games all share: the big boots, the clunky armour, the rustic weaponry. He's worked on all three of the Gears of War games, as well as the Unreal series and even done a little on Bulletstorm, the rest of that game looking like his work because, well, that's just what Epic games have to look like these days.

This is a great collection of work from all those games and series listed above, with character art and equipment designs ranging from rough sketches to the finished product.

You can see a lot more at Hawkprey's personal site.

To see the larger pics in all their glory, either click the "expand" icon on the gallery screen or right click and "open link in new tab".

Fine Art is a celebration of the work of video game artists. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!


You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

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Image for article titled You Can Thank This Man for the Look of Gears of War
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Image for article titled You Can Thank This Man for the Look of Gears of War
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Image for article titled You Can Thank This Man for the Look of Gears of War
Image for article titled You Can Thank This Man for the Look of Gears of War
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Image for article titled You Can Thank This Man for the Look of Gears of War
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Image for article titled You Can Thank This Man for the Look of Gears of War
Image for article titled You Can Thank This Man for the Look of Gears of War
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Image for article titled You Can Thank This Man for the Look of Gears of War
Image for article titled You Can Thank This Man for the Look of Gears of War
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Image for article titled You Can Thank This Man for the Look of Gears of War
Image for article titled You Can Thank This Man for the Look of Gears of War
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Image for article titled You Can Thank This Man for the Look of Gears of War
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Image for article titled You Can Thank This Man for the Look of Gears of War
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Image for article titled You Can Thank This Man for the Look of Gears of War
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Image for article titled You Can Thank This Man for the Look of Gears of War
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Image for article titled You Can Thank This Man for the Look of Gears of War
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Image for article titled You Can Thank This Man for the Look of Gears of War
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Image for article titled You Can Thank This Man for the Look of Gears of War
Image for article titled You Can Thank This Man for the Look of Gears of War

DISCUSSION

By
Elguachojkis

Is there a logic behind the decision to either "expand" the image in a nice animated frame in the same page or blasting off to a blank slate with the image in the same shitty size?

Nowadays I'm terrified of pressing the Expand button.