Yakuza 7 Announced, Ditches Action Combat For JRPG Battles

Illustration for article titled iYakuza 7/i Announced, Ditches Action Combat For JRPG Battles

The first true post-Kiryu Yakuza game has just been shown off in Tokyo, and Yakuza 7 is changing up more than just its location.

Set this time in Yokohama, and featuring new protagonist Ichiban Kasuga (this game was actually very softly announced in March, this is just a more formal and informative reveal) the game marks a serious departure for the series, with its trademark head-crunching action combat replaced by a more pedestrian turn-based system.

Here’s the debut trailer:

And here, if you’re still in a state of disbelief, is a shot and some blurry video of the new battle system:

Illustration for article titled iYakuza 7/i Announced, Ditches Action Combat For JRPG Battles

The Wall Street Journal’s Takashi Mochizuki was at the unveiling, and was able to pass on the reasoning behind the radical gameplay shift:

Makes sense! It’s absolutely wild—this is a long-running and successful game series completely changing its core gameplay—but it makes sense. While Yakuza somehow made it work, marrying lengthy cinematics with frantic action sequences was never the most elegant fit. It’ll be fascinating to see how it all works and feels now at a much slower pace.

The game is out in January on PS4 in Japan, China and Korea, while the West will get it later in 2020.

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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Luke Plunkett

On the one hand: I normally don’t enjoy action games, yet found Yakuza’s take on it incredibly accommodating, not to mention a gratifying guilty pleasure. I will miss it.

On the other: it also got super boring, turn-based combat is my lifeblood and this is a king kong-sized balls game design decision, so let’s roll with it and see how it goes