XCOM 2 Getting New Story Missions, A Level Editor

Illustration for article titled iXCOM 2/i Getting New Story Missions, A Level Editor
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More than two years since its release, XCOM 2 is still a behemoth of a strategy game, but things have been quiet out of developer Firaxis’ camp since the release of excellent expansion War of the Chosen last year. Today, the developer surprise-announced that it’s not done with XCOM 2 just yet. New additions to the game are on the way.

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The Tactical Legacy Pack is a supply drop of story missions, remastered maps, and new modes celebrating XCOM’s history. It’s available on October 9, and it’ll be free—for a couple months, anyway. It includes a series of Legacy Ops, which tell the story of how XCOM 2's ragtag resistance emerged during the time period between XCOM: Enemy Unknown and XCOM 2, and it introduces new weapons and armor, new customization options, an offline challenge mode, and a soundtrack selector that includes a new score inspired by the original X-COM: UFO Defense.

The new DLC also adds a long-requested feature in the form of a map editor, which comes as part of a new skirmish mode. The editor, says Firaxis, will let you modify the “map, squad loadouts, objective, enemies, and more.”

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Firaxis is calling this a “gift” to the fans, so it’ll be free from its launch on October 9 until December 3. After that, aliens will invade, and our feeble human conceptions of currency will lose all meaning. Or the Tactical Legacy Pack will gain a $7.99 price tag. One of those.

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Kotaku senior reporter. Beats: Twitch, streaming, PC gaming. Writing a book about streamers tentatively titled "STREAMERS" to be published by Atria/Simon & Schuster in the future.

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DISCUSSION

Not to be the “perfect for the Switch” guy but... God I wish they’d bring Xcom to the Switch. 1 or 2.

Tactical RPGs just work so well when portable with physical buttons. Lets you take time to consider your next move. Lets you easily play without the risk of misclicking (part of why I don’t like them on phones/tablets). And there’s something about holding the game in your hands that just feels better for tactical rpgs.

Portability is obviously attractive for all games. But for tactical RPGs it just feels right.