Witness The Birth Of Super Mario Bros.

Illustration for article titled Witness The Birth Of Super Mario Bros.

Super Mario Bros. was first released in 1985. Back then, games weren't designed on computers, using fancy 3D models. They were designed on paper, by men who ate nails for breakfast and wrestled bears after supper.

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Nintendo has published a new interview on its website with the creative forces behind the classic NES game. To go with the often charming story of Super Mario Bros.' development are a range of original design documents, showing everything from the way flight would be programmed to the game's control setup to what the word would look like broken up into pixels.

Nintendo fans and amateur historians should check it out; once you get past all the old-timey back-slapping there's some interesting stuff, like how the team got around the NES' memory limitations, what the Super Mario Preservation Society is and what Shigeru Miyamoto looks like with a popped collar.

[Nintendo]

Illustration for article titled Witness The Birth Of Super Mario Bros.
Illustration for article titled Witness The Birth Of Super Mario Bros.
Illustration for article titled Witness The Birth Of Super Mario Bros.

DISCUSSION

I've really been interested to learn some of the making of history of the Pokemon games.

For example, Pokemon Red/Green was originally going to have 190 Pokemon, but was cut down to 150 for some reason (I'd guess time constraints). I would love to see the original design process. The few images of Pokemon design have been interesting. It would be nice to learn why Rhydon was first, if Kangaskhan was ever going to have a pre-evolution (and what about the concept that it was related to Cubone/Marowak), when Ho-oh was designed (it was in the first Pokemon episode, after all), etc.

I would pay good money for a book that looks at that.