Will The Next Zelda Game Change Based On Your Pulse?

Illustration for article titled Will The Next Zelda Game Change Based On Your Pulse?

Nintendo game designer Shigeru Miyamoto may be toying with new ways to shake up The Legend of Zelda, adding more than just Wii MotionPlus support for the next adventure of Link. Is he also considering Wii Vitality Sensor-based gameplay?

While Miyamoto didn't confirm whether the next Wii Zelda game would feature pulse-pounding, biometrics-based additions, he told Games TM that its "fun to think of ways in which we might apply that new technology to existing forms of gameplay – just like the way we are working on the new Legend Of Zelda together with Wii MotionPlus."


"So maybe you might like to ask me to incorporate the Vitality Sensor into Zelda so that as you become more scared, the enemies become even tougher," Miyamoto offered. That would be... interesting.

Nintendo hasn't shown any games based on the new pulse oximeter sensor attachment for the Wii, but Nintendo of America president Reggie Fils-Aime promises that the device will "wow" us, telling Kotaku that we should expect "new and unique experiences" from the peripheral. Adding Wii Vitality Sensor support to a more mainstream title like The Legend of Zelda would definitely elicit some wows, especially if that means dropping Nunchuk control in favor of Vitality Sensor support.

Of course, that's all conjecture, as Miyamoto may have been simply riffing with the Games TM guys about what he'd like to experiment with. We'll know more after this year's E3, when Nintendo plans to showcase both the Wii Vitality Sensor and The Legend of Zelda, perhaps at the very same time.


Miyamoto: 'Vitality Sensor For New Zelda Possible' [NowGamer]

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Am I the only one wondering if what they showed at E3 will indeed be the final production model of the vitality sensor? As it is, it seems a bit bulky for use in addition to a full Remote & nunchuk.

Its not out of the realm of possibility, after all the DS went through some cosmetic changes after it was first shown.

Anyways, I'm pretty sure most of us can agree that the potential of the Vitality Sensor seems most obvious in a horror game where the game can scale the intensity in response to your physiological output. I wonder if any developer will actually take on the idea.