Why So Sad, Call Of Duty?

Illustration for article titled Why So Sad, Call Of Duty?

Yan Ostretsov is a visual designer at Call of Duty developers Infinity Ward. Prior to that, he was at id working on games like RAGE.

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You can see more of Yan’s work at his personal site.


To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the top-left corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!


Illustration for article titled Why So Sad, Call Of Duty?
Illustration for article titled Why So Sad, Call Of Duty?
Illustration for article titled Why So Sad, Call Of Duty?
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Illustration for article titled Why So Sad, Call Of Duty?
Illustration for article titled Why So Sad, Call Of Duty?
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Illustration for article titled Why So Sad, Call Of Duty?
Illustration for article titled Why So Sad, Call Of Duty?
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Illustration for article titled Why So Sad, Call Of Duty?
Illustration for article titled Why So Sad, Call Of Duty?
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Illustration for article titled Why So Sad, Call Of Duty?
Illustration for article titled Why So Sad, Call Of Duty?
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Illustration for article titled Why So Sad, Call Of Duty?
Illustration for article titled Why So Sad, Call Of Duty?
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Illustration for article titled Why So Sad, Call Of Duty?
Illustration for article titled Why So Sad, Call Of Duty?
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Illustration for article titled Why So Sad, Call Of Duty?
Illustration for article titled Why So Sad, Call Of Duty?
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Illustration for article titled Why So Sad, Call Of Duty?

DISCUSSION

ilostmyoldburner

The landscapes are super rad, but the cut-and-paste of the silhouettes is a bit distracting, no?