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Why Pay For This LOTR MOBA When The Best Ones Are Free?

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Today, The Hobbit releases in theaters. While it looks like a video game, there's an actual video game you can play: Guardians of Middle-Earth. It's a Lord of The Rings MOBA game released in tandem with the movie. I've been playing Guardians lately.

Guardians isn't a bad title: it's a standard, run of the mill MOBA. There are a couple of small tweaks to the genre, but overall the big difference is that you get to play as characters like Legolas and Gandalf.

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Some people might be into that. As for me, confession: I'm not a huge fan of The Lord of The Rings. Even so, I don't think I'm being unfair when I wonder why someone would drop money for a MOBA when free is the standard. Look at League of Legends. Look at DOTA 2 (which will be free once it drops.)

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Is wanting to play as your favorite Lord of The Rings character enough to make you want to spend $14.99? On a game that takes all its cues from the free titles, which happen to offer more than the paid games in the genre do on top of that?

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Personally, it wouldn't make sense to me. But maybe that's just because this is a Lord of the Rings MOBA. I'd probably drop cash for a not-very-good K-Pop MOBA—never underestimate a fan's desire to support the things they love!

But I must ask you, dear reader: would you pay upfront for a MOBA when the best ones are free?