Lots of video games strive to look like the real world, but they still follow their own distinct rules. Every person and thing has been designed specifically for you, the player. So it can be pretty jarringāand coolāwhen a game throws that out the window.
Generally speaking, if a video-game character asks you to do something āand hurry about it,ā you actually have all the time in the world. Take a day; heck, take two! Things will carry on when youāre done. Similarly, when a platform starts to crumble from under your characterās feet, itās fine. Donāt worry! Itās only doing that because he touched it. Youāll always have enough time to jump to the next platform before you fall.
After decades of playing video games, weāre conditioned to expect this sort of stuff, which makes it all the more remarkable when a game defies those expectations. I liked this short video by Ryan Kinsman (via r/games) that explores a couple examples of when video games surprised him by applying logic closer to that of the real world.
I moved fast enough in Human Revolution to avoid getting the hostages killed, but I wouldāve been pret-ty salty if I hadnāt. It wasnāt exactly āfair play,ā but it was definitely memorable.