When Japan Does Star Wars, Things Change

Illustration for article titled When Japan Does emStar Wars/em, Things Change
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In 1987, Namco released Star Wars in Japan for the Famicom, a title that took more than a few liberties with the movie trilogy's storyline. Sounds outrageous, but one look at the game's manual art and everything was suddenly OK.

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Why? Because the lizards, scorpions and pterodactyls you're fighting—and that aren't exactly canon —are so damn cute, that's why. As is cute little 80's anime Luke, cute little 80's anime Han Solo (and his GIANT EYEBROWS) and, best of all, a handy galactic map that I'm sure many of you are already hastily pointing out is totally WRONG.

The complete manual to this game, never released outside Japan, can be viewed at the Video Game Den (via Game & Graphics and Fuck Yeah Famicom).

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Illustration for article titled When Japan Does emStar Wars/em, Things Change
Illustration for article titled When Japan Does emStar Wars/em, Things Change
Illustration for article titled When Japan Does emStar Wars/em, Things Change
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Illustration for article titled When Japan Does emStar Wars/em, Things Change
Illustration for article titled When Japan Does emStar Wars/em, Things Change
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Illustration for article titled When Japan Does emStar Wars/em, Things Change

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DISCUSSION

It's a shame no japanese dev ever took on "Dune".