Illustration for article titled When EA Sports Accidentally Put a Games Source Code on a Demo Disc
Total RecallTotal RecallTotal Recall is a look back at the history of video games through their characters, franchises, developers and trends.

In 1997, EA Sports released a demo disc for the latest iteration of its FIFA football series. Anyone picking this disc up got a lot more than they bargained for.

Advertisement

Late last year, Blackbird Interactive's Yossarian King (whose studio is now working on Hardware) wrote a piece on industry blog #altDevBlogADay about building engines.

Advertisement

Tucked away is this anecdote from his days working at EA Sports:

At EA we focused plenty on core tech, but we still never had any plan to sell it...In fact we thought our internal technology represented a significant competitive advantage that we couldn't possibly let [others] have. Though there was an embarrassing incident in which a significant chunk of the FIFA PC source code from 1997 was accidentally included on a demo CD. I suspect that if this fell into Konami's hands it may have set International Superstar Soccer back by several years as they tried to figure out just what we were up to.

Insane. The building blocks to one of EA's most lucrative properties, just given away. Nothing publicly ever came of the slip up; it didn't make the news at the time, and Konami's ISS series (now known as Pro Evolution) obviously had its own ideas on the beautiful game, meaning either nobody ever found out about the leak or simply did nothing about it.

Still. Can you imagine that happening today?

Total Recall is a look back at the history of video games through their characters, franchises, developers and trends.

Share This Story

Get our newsletter

DISCUSSION

"Still. Can you imagine that happening today?"

Interesting, but I doubt it would really change much regarding the competition. I mean, as a competitor, how would you feel about putting someone else's algorithms and subroutines in your code? Assuming the two would even be compatible, it would be like Burger King putting the Big Mac's "special sauce" into the Whopper — you might do it, but how much could you possibly get out of it?

That said, the impact it would have would be on the fan/modding community. Any even decently-popular game would be modded to death once people got a hold of its source code. And in the next release, because fans would know all the intimate details, they'd have to change stuff around more than usual to get sales.