What's the Reaction When You Make Dragon Quest Games

Illustration for article titled Whats the Reaction When You Make emDragon Quest/em Games

As far as iconic games in Japan go, they don't get any more iconic than Dragon Quest. It's one of those rare games that still ensnares people who don't game as much as they used to or don't game at all.


So in Japan, working on Dragon Quest must be a pretty big deal, no?

According to Dragon Quest Monsters: Joker 2 producer Taichi Inuzuka, when people he meets find out that he works on Dragon Quest games, they typically reply with a terse "oh". The inevitable geekouts do follow.


"But sometimes later they'll ask me all sorts of strategy questions," Inuzuka told Kotaku. "I don't actually remember all the strategies for every game, but people seem to expect me to."

He's a game producer, not a walking DQ strategy guide, people!

(Top photo: Level-5 | Square Enix)

You can contact Brian Ashcraft, the author of this post, at bashcraft@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

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As a game producer you damn well better have played the game a few times, WTF!? And, considering as game producer you should be monitoring game design and development and understand what is changed and why. As a game programmer, I was clearly aware of the changes and why the changes were made; that's the only way to understand what needs to be redone, and how to minimize the effect of the designer or producer changing their minds again.