I love the rhythmic gameplay of Crypt of the Necrodancer. I was glued to my Switch once it released last February. With laser focus, I danced through its clever design and roguelike dungeons. Then I quit right after getting destroyed by the gameâs titular boss.
I had spent days and hours learning enemiesâ attacks, failing miserably, managing fleeting victories (to later be trounced), and enjoying my time. And yet, the effort to complete it is too much right now. I havenât been as good about finishing my games for the past few years with the 2015 rhythm, roguelike game being my latest victim. In Necrodancerâs case, I was satisfied that I had finally made it past a certain point after trying so many times. I made that my goal. I then moved on to whatever game was next, and Iâm okay with that.
I may actually go back and finish that someday. Thatâs a constant line I feed myself for all my unfinished games, and sometimes itâs a truth! Even if it takes me months, and in some cases, a couple of years. When I asked Kotakuâs reader-run community, TAY, a few weeks ago to give me the games they last abandoned, I got some interesting responses. Iâm always curious as to why Iâm not finishing my games, and finding out same from others. As there are so many games out there seeking our attention, what are our personal standards for whatâs a must-play to completion?
And so now, I turn the question to you, dear Kotaku readers: Whatâs the last game you abandoned, and why? Will you go back? Did you regret getting it? Letâs chat!