Skies of Arcadia

Of course this was going to be on my VMU. I started a replay in January, which I’m trying to get back to after GDC. Skies of Arcadia is my favorite game of all time, something I’ve made clear on Kotaku over and over again. Skies of Arcadia is an optimistic tale of sky pirates and evil empires whose earnestness is so affecting to me that after nearly five years of writing about games, I still feel like I’ve never found the right words to describe what it means to me. I even have a tattoo from the game on my right forearm. Even now I have more plans in store for writing about it on Kotaku. It’s a part of me, an inextricable piece of my DNA. And if there’s a God, I really hope he can convince Sega to port it to PC.

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Gundam Side Story 0079: Rise from the Ashes

Giant mechs are great, mech games are great, but Rise from the Ashes tends to be ignored in any discussion of the genre. That’s a real disappointment since it’s one of the more intense and “real” Gundam experiences you can play. It places you right in the cockpit amidst a mobile suit team in war-torn Australia. It’s as “boots on the ground” as you can get for a Gundam video game. Fighting a single enemy in close-quarters combat is a frantic mixture of dashes and rumbles, and taking on fortified bunkers is a big deal since you’re not some anime hero. Fans of Gundam should seek it out ASAP; you won’t be disappointed.

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Side note: This is the oldest save on my VMU, dating all the way back to 2005. That seems like a long time, but it’s four years after the Dreamcast itself was discontinued.

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Sonic Adventure

This is a rough one to play nowadays, but Sonic Adventure’s ambition meshed perfectly with the Dreamcast’s freewheeling nature. Moving to the third dimension was not smooth for Sonic, as his speed often outstripped what the camera could reliably follow. But Sonic Adventure does more than just Sonic—there’s a full story campaign with six playable characters, all intersecting at various points. Also: hub worlds. This wasn’t simply a string of levels. There was a world to explore, which was pretty damn cool. Nothing’s ever quite followed the same format since then, and just seeing this on my VMU makes me eager to replay.

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Tony Hawk’s Pro Skater 2

It’s not as nostalgic as the original, but THPS2 is definitely the better game in all respects. With a more varied soundtracks that set Rage Against the Machine and Powerman 5000 alongside Naughty by Nature and Dub Pistols, there was always a good song to shred to. This is also the game that first added manuals (think wheelies for skateboards), which were essential for building the massive combos that defined the series. It’s pure cotton candy with a balance of arcade flash and enthusiast detail that formed a love letter to all things skateboard.

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Silver

This is probably the most random game on my VMU, for now. Silver is an old RPG about a generic dude named David trying to save his wife from an evil emperor. What was unique about it was the combat. Depending on how you moved the analog stick (while holding down I believe the right trigger?) you could slash horizontally, thrust your sword, hop back, and more. It’s not as in-depth as games that would come after it, like Neverwinter Nights, but there was just enough to keep you guessing. Silver felt like a game that came too soon. The recruitable companions, interesting combat, and gorgeous pre-rendered backgrounds never really combined into anything coherent or narratively compelling. Still, I played the shit out of this one, and it’s actually available on Steam now.

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And that’s it! I’m a bit surprised there’s not more, but having Shenmue on my VMU really limits how much I can cram in there. None of my favorite fighting games are there, either Marvel Vs. Capcom or Powerstone, and I could have sworn that I had a file for Legacy of Kain: Soul Reaver. Still, many of the essential and important games remain. Their data has followed me for over a decade, and I still play them from time to time when I want to remember why I do the work I do.