You got your first-person games. You got your third-person
games. And now, if you own a PS4 or a Vita, you’ll be getting a fourth-person
game.
Last time we checked in on Pavilion, all we had were
descriptions and words to try and figure out what dev studio VisionTrick Media
meant by fourth-person. But now we’ve got video of the game in action and it seems…
a little clearer? Here’s what the developers had to say on the PlayStation
Blog:
https://kotaku.com/oh-look-another-gorgeous-indie-game-on-the-ps4-1281134296
Let’s talk a little bit about the term “fourth-person,” which
is something we’ve used over the past year to describe the way you interact
with the main character. Basically, the character is not your avatar and you
are not in control of him. Instead, you have to find different ways — mostly
through environmental interaction — to guide, influence or even force him to
explore and fulfill the purpose of the world. This indirect control is what we
refer to when we say fourth-person.
I imagine it might be a little bit like Echochrome with more
involved manipulation of a level’s geometry. But who knows? Well see what the
deal is when Pavilion comes out later this year.