What Was Kotaku's 2012 Game of the Year? We'll Know... Soon

Illustration for article titled What Was Kotaku's 2012 Game of the Year? We'll Know... Soon

On Monday, January 7, you will know what Kotaku's 2012 Game of the Year is. But before then, you're going to see us try to figure it all out.

Starting today and running over the course of the next three days, nine Kotaku writers will publish a total of nine essays nominating their favorite game of the year. Any writers from the Kotaku staff as well as you, our readers, will be able to chime in below each post to hash things out. Keep an eye on the feedback from the staff because that will give you some hints to how we're leaning, whose minds are being changed and so on.

Over the weekend, the Kotaku team will be voting, weighing each staffer's top three picks and then announcing, on Monday, the Game of the Year.


Which games are even being nominated? You'll find out over the next three days. Three games a day. Warning: our nine games are an... odd bunch!

The writers of Kotaku are nominating nine games for 2012 Game of the Year. The nominations will be posted throughout the first week of January. The winner of our staff vote being announced on the Monday following and that game will be our 2012 GOTY, shifting 2011 GOTY Portal 2 a little further down our imaginary trophy shelf. Read all of our 2012 nominations, as they're posted.

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Personal top 4 -

4: Journey - sweeping, beautiful.

3: Borderlands 2 - meaty, addictive.

2: Mass Effect 3 - climactic, personal.

1: Far Cry 3 - sprawling, hang-gliding-over-a-crocodile-and-stabbing-it-in-the-facial.

Assassin's Creed 3 was a same-ish, buggy, characterless, imprecise mess and FC3 did both stealth, precision, and regional takeover vastly better. I think it was a Kotaku writer who criticized it for becoming Forrest Gump-y, and that's also undeniable.

Dishonored had some of the most gorgeous environments I've seen, but limited power sets (especially once you've committed to a playstyle), a 7 hour campaign, and absurd linearity in spite of its commendable player agency (there are basically a handful of non-revisitable levels) held it back a bit for me. Also, those goddamned mollusks.

This is the first year I've bought a Call of Duty that I've no intention of touching the single player, so I can't rightly comment on Black Ops 2.

I've yet to play X-COM, but the 'Cube Fire Emblem and Valkyria Chronicles pretty much ruined me on TBS where you can lose PC's (I will restart until it is perfected - that will take years).

I've also yet to play The Walking Dead, as I could not have a greater aversion to the zombie trend and QTE's.