What does it mean to make a game, practically all by yourself, for years and years? Why would someone use their savings and energy to push a game out into the world? This mini-documentary about the making of Gravity Ghost gives some answers and insight to those questions.


Contact the author at evan@kotaku.com.

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Its a wonderful process, until the "graphics suck didn't play lol" comments start rolling in. I think the only ones who appreciate the time and effort one person puts into a game are other devs. Even the simplest game takes scores of hours to make, and is immediately dismissed because "graphics suck" and "looks like every other game". You can't be an independent developer now, you have to be "indie". /rant