We're Getting a 10-Hour Assassin's Creed iPad Board Game for the Holidays

Illustration for article titled Were Getting a 10-Hour emAssassins Creed/em iPad Board Game for the Holidays

When the people at Ubisoft aren't making a thousand Just Dance games, they're making a thousand Assassin's Creed games. I play the latter and enjoy most of them. But can I like this new one that's called Assassin's Creed Recollection? It's... different.

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What I know, I know from a Ubisoft press release.

Recollection is a "real-time board game from the Ubisoft Montral studio that will allo players to live an entirely new experience in the world of assassin's Creed." Not helpful, right? The release then says we can amass artwork created for other AC games. Joy! And? We can "compete in political battles in a real-time board game with key characters and locations from the games." Better.

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Illustration for article titled Were Getting a 10-Hour emAssassins Creed/em iPad Board Game for the Holidays

The game uses characters from Assassins' Creed 2 and AC: Brotherhood (in other words, not this year's new game, Revelations). It supports multiplayer, includes the short film Assassin's Creed Embers and... has an 8-10-hour campaign that brings players from Barcelona to Constantinople, the latter being the setting for Revelations.

Illustration for article titled Were Getting a 10-Hour emAssassins Creed/em iPad Board Game for the Holidays

Very strange. I don't know what to make of it, but it's supposedly coming out in November. And Ubi Montreal is the studio that leads the development of the main Assassin's Creed games... this is a strange one, people.

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You can contact Stephen Totilo, the author of this post, at stephentotilo@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

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DISCUSSION

iPad is the perfect platform for board games, and I wish more companies were busy turning their traditional board games into iPad apps... provided they take some pride in it and do it well (like Ascension, Catan, Carcassonne, or anything from Days of Wonder).

It's unfortunate, but there are a lot of really terrible board game adaptations on iOS - almost all of them by developer Codito, who apparently doesn't have a single professional artist on staff. Their games are so sloppy, ugly, and amateur looking, that physical board games that are typically a pleasure in person (Tikal, Puerto Rico, etc) are a nightmare of visual vomit on iOS.

Somebody... please, please, PLEASE stop letting Codito ruin board gaming on iOS. Can't you see that they're the iOS equivalent of Uwe Boll?